Gunfight at the O.K. Corral (2012)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Warp Spawn Games
Ontwerpers: Lloyd Krassner
Kunstenaars: Onbekend
Mechanismen: Onbekend
Min. Leeftijd: 0
Spelers: 2
Uitgever: Warp Spawn Games
Ontwerpers: Lloyd Krassner
Kunstenaars: Onbekend
Mechanismen: Onbekend
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A Skirmish Board and Card Game for 2 Players set on 26 October 1881 in Tombstone, Arizona.
An 8x8 square grid chessboard is use to represent Fremont Street in the town of Tombstone.
One player is the Earps. The other player is the Cowboys. The aim of the game is to kill 3 opposing gunmen.
There are 2 Decks:
1. The Action Deck
2. The Wound Deck
Each player sets up his men on his back 4 rows, up to one man per row, with none of the men touching or sharing a column or on the farthest left or right columns.
Each player starts with a hand of 5 cards.
Players take turns.
Each turn has 3 Phases:
1. Draw Phase
- The hand is filled to 5 Action cards.
- For each of a player's men killed, 1 less card is drawn.
2. Move Phase
- A layer plays "move" cards to move his men.
- Each man may move only once per turn.
- The man must be moved the exact number of spaces written on the card.
3. Shoot Phase
- A player may play a card to have a man shoot.
- Each man may shoot a max of once per turn.
- The shot is fired at an exact range as written on the card.
The Shot will automatically “Hit” unless the opponent plays a defence card to negate it.
- If a shot is not negated 1 wound card is drawn from the Wound Deck and its effects applied to the target (e.g. killed, wounded, not wounded)
A player wins when he has killed three of his opponent's gunmen.
An 8x8 square grid chessboard is use to represent Fremont Street in the town of Tombstone.
One player is the Earps. The other player is the Cowboys. The aim of the game is to kill 3 opposing gunmen.
There are 2 Decks:
1. The Action Deck
2. The Wound Deck
Each player sets up his men on his back 4 rows, up to one man per row, with none of the men touching or sharing a column or on the farthest left or right columns.
Each player starts with a hand of 5 cards.
Players take turns.
Each turn has 3 Phases:
1. Draw Phase
- The hand is filled to 5 Action cards.
- For each of a player's men killed, 1 less card is drawn.
2. Move Phase
- A layer plays "move" cards to move his men.
- Each man may move only once per turn.
- The man must be moved the exact number of spaces written on the card.
3. Shoot Phase
- A player may play a card to have a man shoot.
- Each man may shoot a max of once per turn.
- The shot is fired at an exact range as written on the card.
The Shot will automatically “Hit” unless the opponent plays a defence card to negate it.
- If a shot is not negated 1 wound card is drawn from the Wound Deck and its effects applied to the target (e.g. killed, wounded, not wounded)
A player wins when he has killed three of his opponent's gunmen.
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ag.gameitem.lastUpdated: 2025-05-05 22:34:00.35