Defcon (2023)

Imagen del Juego 419cd83f969ed21101969f0cfef004ef_thb.png 🔎
Tiempo de Juego: 90
Edad Mínima: 10
Jugadores: 2 - 4
Editor: Stratelibri, Giochi Uniti, Don't Panic Games
Diseñadores: Carlo De Gregorio
Artistas: Tiziano Di Cocco, Liam Reagan
Mecánicas: Area Movement, Dice Rolling

After two global conflicts, we have seen a long time of apparent peace. However, behind fragile stability, enormous strengths were moving. Big transnational factors, such as globalization, world population growth, a shortage of raw materials, and the formation of international actors, have weakened pluralism in favor of a growing polarization on the international stage. In today's world, a few big regional powers compete for world domination.

In Defcon, internal frictions push decision-makers to look for international success to consolidate their power, even though it means conflict against international rivalries. In a climate of growing tension, megapowers begin an arms race to be prepared for a global scale conflict. Whoever controls the hegemonic megapower at the end of the fifth round wins, and to do this, that player must obtain the highest position on the consensus index, which is made up of two separate rankings: the reputation index and the military index. Those who will find the right balance between military strength and support from public opinion will win the game.

—description from the publisher



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El juego también se publicó con estos nombres: Defcon

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ag.gameitem.lastUpdated: 2025-05-06 15:26:44.634