Wisdom's Tales: Candy Island (0)
Speeltijd: 60
Min. Leeftijd: 8
Spelers: 1 - 4
Uitgever: (Self-Published)
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Pick-up and Deliver, Solo / Solitaire Game, Variable Player Powers, Tile Placement, Dice Rolling, Grid Movement, Modular Board, Events, Cooperative Game
Min. Leeftijd: 8
Spelers: 1 - 4
Uitgever: (Self-Published)
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Pick-up and Deliver, Solo / Solitaire Game, Variable Player Powers, Tile Placement, Dice Rolling, Grid Movement, Modular Board, Events, Cooperative Game
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Wisdom's Tales, players take the role of one of the Master Wisdom apprentices on a mission to find King's Marshmallow castle and retrieve the Crown.
During the first half of the game, you and your team have to explore the Island by flipping tiles and resolving unpredicted events. Tiles, such as Caramel lake or Bombomb valley, will present some difficulties on your journey and will demand a bit of luck (dice) on your part. Stay close to your team, or wander in another direction, the objective is to locate the Castle and grab the Crown.
The second half starts at the moment a player grabs the crown. Now, you and your team will have to escape the Island, tracing back from your current location to the initial tile. But be aware: You're not only having to go back through all the difficult paths, but Chocolate guards will be on your track to take the Crown!
To successfully finish your mission, all players must get back to the start tile with the crown on one of the player's backpacks.
Will your team be successful on this quest, or will it succumb to those tricky, but weirdly delicious, candies?
During the first half of the game, you and your team have to explore the Island by flipping tiles and resolving unpredicted events. Tiles, such as Caramel lake or Bombomb valley, will present some difficulties on your journey and will demand a bit of luck (dice) on your part. Stay close to your team, or wander in another direction, the objective is to locate the Castle and grab the Crown.
The second half starts at the moment a player grabs the crown. Now, you and your team will have to escape the Island, tracing back from your current location to the initial tile. But be aware: You're not only having to go back through all the difficult paths, but Chocolate guards will be on your track to take the Crown!
To successfully finish your mission, all players must get back to the start tile with the crown on one of the player's backpacks.
Will your team be successful on this quest, or will it succumb to those tricky, but weirdly delicious, candies?
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ag.gameitem.lastUpdated: 2025-05-08 00:33:42.925