The Streets of Newark (0)
Tiempo de Juego: 90
Edad Mínima: 14
Jugadores: 2 - 5
Editor: Goblin Tainted Games II
Diseñadores: George Akehurst, Philip Bishop, Ph.D.
Artistas: Rachel Burkhart
Mecánicas: Modular Board, Area Majority / Influence, Turn Order: Stat-Based, Simultaneous Action Selection, Closed Drafting, Victory Points as a Resource, Worker Placement, Hand Management, Card Play Conflict Resolution, Hidden Movement
Edad Mínima: 14
Jugadores: 2 - 5
Editor: Goblin Tainted Games II
Diseñadores: George Akehurst, Philip Bishop, Ph.D.
Artistas: Rachel Burkhart
Mecánicas: Modular Board, Area Majority / Influence, Turn Order: Stat-Based, Simultaneous Action Selection, Closed Drafting, Victory Points as a Resource, Worker Placement, Hand Management, Card Play Conflict Resolution, Hidden Movement
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The Streets of Newark is a two to five player game and each player will take on the role of one of the five Dons running Newark during prohibition. The board consists of 9 to 23 location tiles, based upon the number of players, and each player has three lieutenants. The lieutenants each have up to four soldiers in their crew, and the lieutenant's crew moves around the various locations of the board as a unit. Soldiers can be improved through equipment cards.
Each turn, players secretly determine where they will deploy their lieutenant's crews. Then everyone reveals simultaneously and moves their crews to the selected locations. While at the locations, crews complete jobs, actively corrupt policemen and officials, or collect protection money. But If two or more player's move crews to the same location, there can be conflict, and even bloodshed.
Play continue until one Don achieves one of the five victory conditions. The five different win conditions are (1) becoming the next crime lord through reputation, (2) controlling the city's locations, (3) corrupting the city's officials and police force, (4) conquering the other mob's forces through bloodshed or (5) conspiring with the federal investigators. No player is pigeon-holed into any one victory path, but each Don's lieutenants have unique abilities.
The Streets of Newark was designed to have great replay value, with tremendous depth and strategy. There are countless combinations of board configurations, decisions, soldiers, upgrades and paths to victory.
Each turn, players secretly determine where they will deploy their lieutenant's crews. Then everyone reveals simultaneously and moves their crews to the selected locations. While at the locations, crews complete jobs, actively corrupt policemen and officials, or collect protection money. But If two or more player's move crews to the same location, there can be conflict, and even bloodshed.
Play continue until one Don achieves one of the five victory conditions. The five different win conditions are (1) becoming the next crime lord through reputation, (2) controlling the city's locations, (3) corrupting the city's officials and police force, (4) conquering the other mob's forces through bloodshed or (5) conspiring with the federal investigators. No player is pigeon-holed into any one victory path, but each Don's lieutenants have unique abilities.
The Streets of Newark was designed to have great replay value, with tremendous depth and strategy. There are countless combinations of board configurations, decisions, soldiers, upgrades and paths to victory.
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ag.gameitem.lastUpdated: 2025-05-09 00:26:49.13