Save the Treasure of Fairy Tales (2006)
Temps de jeu: 30
Age min.: 5
Joueurs: 2 - 4
Editeur: Pegasus Spiele, Vennerød Forlag AS, Lautapelit.fi, Swan Panasia Co., Ltd., Egmont Polska, Selecta Spielzeug
Concepteurs: Kai Haferkamp
Artistes: Barbara Kinzebach, Anne Pätzke
Mécaniques: Set Collection, Modular Board, Memory, Cooperative Game, Grid Movement
Age min.: 5
Joueurs: 2 - 4
Editeur: Pegasus Spiele, Vennerød Forlag AS, Lautapelit.fi, Swan Panasia Co., Ltd., Egmont Polska, Selecta Spielzeug
Concepteurs: Kai Haferkamp
Artistes: Barbara Kinzebach, Anne Pätzke
Mécaniques: Set Collection, Modular Board, Memory, Cooperative Game, Grid Movement
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Story: An evil king has burned all fairy tale books. Only one is left, and its sheets have been shredded and scattered in an enchanted garden. Now the players must hurry and find the matching pieces, and leave the garden with them, before the king returns.
Play: At any time, three book tiles are visible, the others are hidden below garden tiles. The player in turn may move up to two garden tiles (or rows of tiles). If there are two matching fairy tale pages visible after this move, he can collect this tale. If he doesn't find a match, the king moves one step. In addition, the player can move his pawn to an adjacent garden tile, or out of the garden if at the gate (but in this case, he can't collect any more tales).
Goal: The players must find as many tales as possible (preferably all), and leave the garden. If the king finishes his track, and there are still players left in the garden, all players lose.
Play: At any time, three book tiles are visible, the others are hidden below garden tiles. The player in turn may move up to two garden tiles (or rows of tiles). If there are two matching fairy tale pages visible after this move, he can collect this tale. If he doesn't find a match, the king moves one step. In addition, the player can move his pawn to an adjacent garden tile, or out of the garden if at the gate (but in this case, he can't collect any more tales).
Goal: The players must find as many tales as possible (preferably all), and leave the garden. If the king finishes his track, and there are still players left in the garden, all players lose.
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ag.gameitem.lastUpdated: 2025-05-15 14:29:34.354