Prohibitionists (2020)
Tempo de Jogo: 45
Idade Mín.: 8
Jogadores: 1 - 5
Editora: (Self-Published), Glaive Guisarme Games
Designers: Lara Turner
Artistas: John Rios
Mecânicas: Solo / Solitaire Game, Variable Player Powers, Cooperative Game
Idade Mín.: 8
Jogadores: 1 - 5
Editora: (Self-Published), Glaive Guisarme Games
Designers: Lara Turner
Artistas: John Rios
Mecânicas: Solo / Solitaire Game, Variable Player Powers, Cooperative Game
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Ever since the passage of the Prohibition Act, Lake City has been struggling with bootlegging and organized crime. Recently, things have taken a turn for the worse as a new boss has risen to power in the Lake City Mob, and the streets are running over with hooch-addled hooligans. In response, the government has established a special task force, dubbed the Prohibitionists, with the sole purpose of taking out the Boss and bringing the law back to Lake City.
You and the other players are those Prohibitionists, working cooperatively to defeat the mob. Every turn, a new card will be dealt off the Obstacles deck, representing everything standing in your way, from hired goons to secret bases to devious schemes to tie up your resources. In response, you'll play a card from your Tactics deck to dispatch the problem via Bribery, Contacts, Investigation, Subterfuge, or good old-fashioned Violence.
You won't be able to take out every Obstacle with one card, so it's essential to coordinate attacks; with a little luck and good planning you can take out multiple Obstacles in one blow. But watch out, because if you can't keep up with the Obstacles you'll be forced to discard cards straight from the Tactics deck, and if that deck ever runs out, you're kaputski, and the Mob will rule over Lake City.
—description from the designer
You and the other players are those Prohibitionists, working cooperatively to defeat the mob. Every turn, a new card will be dealt off the Obstacles deck, representing everything standing in your way, from hired goons to secret bases to devious schemes to tie up your resources. In response, you'll play a card from your Tactics deck to dispatch the problem via Bribery, Contacts, Investigation, Subterfuge, or good old-fashioned Violence.
You won't be able to take out every Obstacle with one card, so it's essential to coordinate attacks; with a little luck and good planning you can take out multiple Obstacles in one blow. But watch out, because if you can't keep up with the Obstacles you'll be forced to discard cards straight from the Tactics deck, and if that deck ever runs out, you're kaputski, and the Mob will rule over Lake City.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-05 20:32:00.057