Weltindor's Stones (2018)
Tiempo de Juego: 40320
Edad Mínima: 7
Jugadores: 4
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Worker Placement, Tile Placement, Area Movement, Chit-Pull System, Action Points, Auction / Bidding, Area Majority / Influence, Dice Rolling
Edad Mínima: 7
Jugadores: 4
Editor: (Self-Published)
Diseñadores: Desconocido
Artistas: Desconocido
Mecánicas: Worker Placement, Tile Placement, Area Movement, Chit-Pull System, Action Points, Auction / Bidding, Area Majority / Influence, Dice Rolling
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Weltindor's Stones is a fairly simple game to win, despite it actually being lightly complex. The board is set up with nine platforms, each of which is split into a 3 by 3 grid. The platforms are all set out about 3 inches from each other, and connected by bridges, which are 1 tile long and create choke points. The corners are elevated about 1 inch off the ground, which gives an advantage to the player on them by giving them a higher chance to attack successfully. Each player is given a corner and the board to the left of the corner. The corner itself is named the lead board. On each of that player's platforms, there will be one stone, which can be moved by other players by having three individual units on the same tile as that stone. The overall point is to get 5 stones to your lead board.
A single turn consists of placing five units and moving them as a group or single unit 5 times. A move can also be spent attacking an adjacent square. Different units have different abilities, such as being able to attack from 2 tiles, or moving 2 tiles at once.
5 basic soldiers can come together to form a barracks, which essentially acts as a factory allowing extra units to be placed at the beginning of your turn. Barracks have to be hit 5 times to be destroyed. The leftover neutral platform in the middle acts as free land to establish barracks for anyone who can get there.
Action cards are abilities that cost mana (You get 1 mana at the beginning of your turn.), and can be played whenever they are needed, not specifically on your turn.
—description from the designer
A single turn consists of placing five units and moving them as a group or single unit 5 times. A move can also be spent attacking an adjacent square. Different units have different abilities, such as being able to attack from 2 tiles, or moving 2 tiles at once.
5 basic soldiers can come together to form a barracks, which essentially acts as a factory allowing extra units to be placed at the beginning of your turn. Barracks have to be hit 5 times to be destroyed. The leftover neutral platform in the middle acts as free land to establish barracks for anyone who can get there.
Action cards are abilities that cost mana (You get 1 mana at the beginning of your turn.), and can be played whenever they are needed, not specifically on your turn.
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-03 23:25:34.431