Flattops & Floating Fortresses (2023)
Tiempo de Juego: 60
Edad Mínima: 12
Jugadores: 1 - 99
Editor: Wargame World
Diseñadores: Will Nesbitt
Artistas: Desconocido
Mecánicas: Dice Rolling, Hidden Movement, Simulation
Edad Mínima: 12
Jugadores: 1 - 99
Editor: Wargame World
Diseñadores: Will Nesbitt
Artistas: Desconocido
Mecánicas: Dice Rolling, Hidden Movement, Simulation
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A familiar but totally new game for those who seek the thrill and challenge of naval conflict in all theaters of World War II.
For those who have played Axis & Allies War & Sea, these rules may feel familiar, but there are many improvements and distinctions from the classic game including:
D10 based resolution
Over the horizon rules for hidden movement & reconnaissance
Fun cards to play on vessels for situational bonuses
Use models from any manufacturer … or print your own!
Critical hit cards can knock out weapon systems, engines, armor, etc.
Rules for weather, terrain placement, refueling and more.
How To Resolve Hits
Roll a number of d10’s as shown for the specified range on the Armament Array. Total all results of a 3 or less and
compare that to the defender’s Armor. If the total number of hits exceeds Armor, the defender suffers a Damage. If the total number hits exceeds Integrity then the defender is sunk.
Each Damage reduces the defender’s Integrity and also increases the chance for a critical hit. Critical hit cards add excitement and thrills.
—description from the publisher
For those who have played Axis & Allies War & Sea, these rules may feel familiar, but there are many improvements and distinctions from the classic game including:
D10 based resolution
Over the horizon rules for hidden movement & reconnaissance
Fun cards to play on vessels for situational bonuses
Use models from any manufacturer … or print your own!
Critical hit cards can knock out weapon systems, engines, armor, etc.
Rules for weather, terrain placement, refueling and more.
How To Resolve Hits
Roll a number of d10’s as shown for the specified range on the Armament Array. Total all results of a 3 or less and
compare that to the defender’s Armor. If the total number of hits exceeds Armor, the defender suffers a Damage. If the total number hits exceeds Integrity then the defender is sunk.
Each Damage reduces the defender’s Integrity and also increases the chance for a critical hit. Critical hit cards add excitement and thrills.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-04 04:42:52.834