The Institute for Magical Arts (2015)

Imagen del Juego 419cd83f969081ea01969392d36d2b6e_thb.jpg 🔎
Tiempo de Juego: 30
Edad Mínima: 8
Jugadores: 2
Editor: Dr. Finn's Games
Diseñadores: Steve Finn
Artistas: Lawrence van der Merwe
Mecánicas: Simultaneous Action Selection, Variable Player Powers, Area Majority / Influence, Dice Rolling

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible.

The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place "power stones" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.



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El juego también se publicó con estos nombres: The Institute for Magical Arts

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ag.gameitem.lastUpdated: 2025-05-04 02:13:20.264