Looper (2018)
Playtime: 30
Min. Age: 12
Players: 2
Publisher: (Self-Published)
Ontwerpers: Craig Duncan
Kunstenaars: Onbekend
Mechanismen: Pattern Building
Min. Age: 12
Players: 2
Publisher: (Self-Published)
Ontwerpers: Craig Duncan
Kunstenaars: Onbekend
Mechanismen: Pattern Building
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Looper is played on a toroidal board represented by a square grid. Only orthogonally adjacent cells count as adjacent. (Thus, there are no diagonal connections.)
On each turn, a player places 1,2 or 3 black stones on any vacant intersection. Alternatively, on his/her turn a player may announce "take", after which the opponent continues with white and the taker with black, alternately playing single stones onto empty intersections.
Black wins by making a global loop. White wins by preventing this. A global loop is a string of connected stones that circles the torus (either horizontally, vertically, or both horizontally and vertically) and connects back to itself.
A full guide to rules and tactics is here: https://boardgamegeek.com/filepage/178192/looper-rules-and-t...
—description from the designer
On each turn, a player places 1,2 or 3 black stones on any vacant intersection. Alternatively, on his/her turn a player may announce "take", after which the opponent continues with white and the taker with black, alternately playing single stones onto empty intersections.
Black wins by making a global loop. White wins by preventing this. A global loop is a string of connected stones that circles the torus (either horizontally, vertically, or both horizontally and vertically) and connects back to itself.
A full guide to rules and tactics is here: https://boardgamegeek.com/filepage/178192/looper-rules-and-t...
—description from the designer
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ag.gameitem.lastUpdated: 2025-05-11 19:18:14.7