Jinja (2021)

Image du jeu 419cd83f968f6b7a01969018b4c609ee_thb.png Temps de jeu: 60
Age min.: 14
Joueurs: 2 - 5
Editeur: WizKids (I)
Concepteurs: Cory Goff, Kevin Crosby
Artistes: Justin Lynch, Lamaro Smith
Mécaniques: Worker Placement, Area Majority / Influence

Jinja is colorful worker placement game about building shrines across Japan. You must place workers at key locations around Japan to activate one of thirteen different actions or build at one of seven different territories. To earn the highest honor, you must plan your strategy, time your construction, and be a little bit lucky. Jinja features evocative illustrations and high-quality components, with custom plastic miniatures representing the shrines, painted meeples to represent the workers, screenprinted score trackers, and a custom multi-color Mask die.

The game board is an illustrated map of Japan divided into territories with a limited number of temple sites. Over five seasons, players place workers on one of the thirteen actions or seven territories as they work towards their different goals. Building a Shrine earns honor and special abilities

Jinja adds replayability with variable goals and events. Omikuji, or "fortunes," are secret goals that score you bonus points if your shrines are on key locations. Kitsune cards are randomly chosen for each game, providing different discounts, bonuses, and abilities that change with the seasons.

Throughout the game you can exchange deed cards for territory, leave it up to luck by rolling the mask die for bonuses, and revisit your territories to build up your resource supply. At the end of the game, players also get bonuses for having the most shrines in each region.

—description from the publisher



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ag.gameitem.lastUpdated: 2025-05-26 02:45:41.492