Viktory: Terror in Europe (2014)
Tempo de Jogo: 45
Idade Mín.: 10
Jogadores: 2 - 5
Editora: Morrison Games
Designers: Peter Morrison
Artistas: Peter Morrison
Mecânicas: Hidden Movement, Variable Player Powers, Dice Rolling
Idade Mín.: 10
Jogadores: 2 - 5
Editora: Morrison Games
Designers: Peter Morrison
Artistas: Peter Morrison
Mecânicas: Hidden Movement, Variable Player Powers, Dice Rolling
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Fast-Paced Strategy Game that Allows You to Play as a Terrorist Setting Bombs Off in Europe or Operatives Trying to Stop Him...
A terrorist is wreaking havoc in Europe. Every time the terrorist leaves a city there is the possibility he has left a bomb, trap, or recruiting cell. If Interpol does not find the bomb before it detonates, then the terrorist makes progress toward his goal of instilling fear across Europe.
The job of Interpol is to coordinate the efforts of Secret Agents, Bomb Squad, Special Forces, and an Informant Network to stop the terrorist from accomplishing his goal. It will take the combined special abilities of each Operative and the Informant Network for Interpol to win.
During the game, one player plays as the terrorist and tries to elude the operatives chasing him. With hidden movement cards, traps, bombs and recruiting cells to use, he tries to outmaneuver his opponents and stay one step ahead of them. The operatives goal is to catch the terrorist and defeat him in combat. Along the way, they want to avoid traps, defuse bombs, and defeat any recruiting cells the terrorist puts in their way. But the operatives have to be careful. If they get too spread out, the terrorist might attack and defeat them while they are isolated.
A terrorist is wreaking havoc in Europe. Every time the terrorist leaves a city there is the possibility he has left a bomb, trap, or recruiting cell. If Interpol does not find the bomb before it detonates, then the terrorist makes progress toward his goal of instilling fear across Europe.
The job of Interpol is to coordinate the efforts of Secret Agents, Bomb Squad, Special Forces, and an Informant Network to stop the terrorist from accomplishing his goal. It will take the combined special abilities of each Operative and the Informant Network for Interpol to win.
During the game, one player plays as the terrorist and tries to elude the operatives chasing him. With hidden movement cards, traps, bombs and recruiting cells to use, he tries to outmaneuver his opponents and stay one step ahead of them. The operatives goal is to catch the terrorist and defeat him in combat. Along the way, they want to avoid traps, defuse bombs, and defeat any recruiting cells the terrorist puts in their way. But the operatives have to be careful. If they get too spread out, the terrorist might attack and defeat them while they are isolated.
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ag.gameitem.lastUpdated: 2025-06-03 06:27:13.398