Winding Vines (2021)
Czas gry: 25
Min. wiek: 6
Gracze: 2
Wydawca: (Web published)
Projektanci: Jonas Lidström Isegrim
Artyści: Jonas Lidström Isegrim
Mechaniki: Tile Placement, Pattern Building
Min. wiek: 6
Gracze: 2
Wydawca: (Web published)
Projektanci: Jonas Lidström Isegrim
Artyści: Jonas Lidström Isegrim
Mechaniki: Tile Placement, Pattern Building
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A Simple yet strategic tile laying, pattern making competitive puzzle, for kids and adults alike. Be the first to arrange tiles in such a way that an unbroken line of your chosen color connects the outer tiles of the (three-by-three) grid. You will be placing, replacing, switching, rotating and blocking tiles during play. It is a puzzle to solve and a race to solve it first.
Gameplay
Players take turns placing tiles on an imaginary invisible grid of three by three (3x3) with the goal of connecting the lines on the tiles. You want to connect the lines of your color around the outer edge of this imaginary grid. And at the same time preventing your opponent from connecting theirs.
As you place a tile, if there are tiles on the table, you must place it adjacent to another tile, horizontally or vertically. As soon as there are three tiles in a row or column, this sets the outer limits. The end result should be a three-by-three square of tiles.
As you play, you could do other actions instead of placing a tile, like rotating a tile, switching place between two tiles or replacing a tile. In addition to these four actions (placing, replacing, rotating and switching) you may always lock a tile at the end of your turn. You do this by placing your player marker onto the tile in question.
The winner is the first to have an unbroken line of their color connecting all of the outer tiles of the grid.
-description from designer
Gameplay
Players take turns placing tiles on an imaginary invisible grid of three by three (3x3) with the goal of connecting the lines on the tiles. You want to connect the lines of your color around the outer edge of this imaginary grid. And at the same time preventing your opponent from connecting theirs.
As you place a tile, if there are tiles on the table, you must place it adjacent to another tile, horizontally or vertically. As soon as there are three tiles in a row or column, this sets the outer limits. The end result should be a three-by-three square of tiles.
As you play, you could do other actions instead of placing a tile, like rotating a tile, switching place between two tiles or replacing a tile. In addition to these four actions (placing, replacing, rotating and switching) you may always lock a tile at the end of your turn. You do this by placing your player marker onto the tile in question.
The winner is the first to have an unbroken line of their color connecting all of the outer tiles of the grid.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-02 11:19:14.059