Unlur (2002)
Tiempo de Juego: 20
Edad Mínima: 0
Jugadores:
2
Editor:
(Web published),
Consorci de Biblioteques Universitàries de Catalunya
Diseñadores:
Jorge Gomez Arrausi
Artistas:
Desconocido
Mecánicas:
Increase Value of Unchosen Resources,
Auction: Turn Order Until Pass,
Auction / Bidding,
I Cut, You Choose,
Pattern Building

Edad Mínima: 0
Jugadores: 2
Editor: (Web published), Consorci de Biblioteques Universitàries de Catalunya
Diseñadores: Jorge Gomez Arrausi
Artistas: Desconocido
Mecánicas: Increase Value of Unchosen Resources, Auction: Turn Order Until Pass, Auction / Bidding, I Cut, You Choose, Pattern Building
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Unlur, the winner of the 2002 Unequal Forces Game Design Competition (sponsored by About Board Games, Abstract Games Magazine, and the Strategy Gaming Society), is an abstract strategy game played on a hexagon-shaped tessellation of hexagons with eight hexagons on each side.
Unlur is also a game of unequal forces -- each player has a different objective. Black wins if 3 non-adjacent sides are connected, white if 2 opposite sides are. Thus black's goal is harder; to compensate, black will begin with some pieces already on the board. Initially, players do not yet have assigned colors; they take turns each placing a black piece on an empty hex. Either player may instead pass to become black (when they feel black has enough pieces on the board); the other player becomes white and places a white piece, and they continue alternating turns placing their own color. Black wins by forming a Y (connecting 3 non-adjacent sides) but loses by connecting 2 opposite sides without a Y. Likewise white wins by connecting 2 opposite sides but loses by forming a Y without connecting 2 opposite sides.
Unlur is also a game of unequal forces -- each player has a different objective. Black wins if 3 non-adjacent sides are connected, white if 2 opposite sides are. Thus black's goal is harder; to compensate, black will begin with some pieces already on the board. Initially, players do not yet have assigned colors; they take turns each placing a black piece on an empty hex. Either player may instead pass to become black (when they feel black has enough pieces on the board); the other player becomes white and places a white piece, and they continue alternating turns placing their own color. Black wins by forming a Y (connecting 3 non-adjacent sides) but loses by connecting 2 opposite sides without a Y. Likewise white wins by connecting 2 opposite sides but loses by forming a Y without connecting 2 opposite sides.
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ag.gameitem.lastUpdated: 2025-05-02 11:49:05.364