YINSH (2003)

Imagen del Juego 419cd83f9689639c019689dfbd5a0822_thb.png Tiempo de Juego: 60
Edad Mínima: 9
Jugadores: 2
Editor: Smart Toys and Games, Inc., 黑城堡桌游 Black Castle Games, DiceTree Games, Rebel Sp. z o.o., Rio Grande Games, Don & Co., HUCH!
Diseñadores: Kris Burm
Artistas: Kris Burm, lu'cifer
Mecánicas: Pattern Building, Catch the Leader, Grid Movement

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!



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ag.gameitem.lastUpdated: 2025-05-01 21:26:08.2