51st State (2010)
Czas gry: 90
Min. wiek: 10
Gracze: 2 - 4
Wydawca: IELLO, Toy Vault, Inc., Portal Games, Edge Entertainment
Projektanci: Ignacy Trzewiczek
Artyści: Adam Wójcicki, Michał Oracz, Mariusz Gandzel, Piotr Foksowicz, Mateusz Bielski, Roch Hercka, Tomasz Jedruszek, Daniel Grzeszkiewicz
Mechaniki: Hand Management, Variable Player Powers, Open Drafting
Min. wiek: 10
Gracze: 2 - 4
Wydawca: IELLO, Toy Vault, Inc., Portal Games, Edge Entertainment
Projektanci: Ignacy Trzewiczek
Artyści: Adam Wójcicki, Michał Oracz, Mariusz Gandzel, Piotr Foksowicz, Mateusz Bielski, Roch Hercka, Tomasz Jedruszek, Daniel Grzeszkiewicz
Mechaniki: Hand Management, Variable Player Powers, Open Drafting
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The world you know no longer exists. There is no government. No army. No civilization. The United States have collapsed. And now, thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new State: the 51st State.
51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills.
Every card in 51st State can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.
51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills.
Every card in 51st State can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter.
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ag.gameitem.lastUpdated: 2025-05-19 16:50:57.225