Tea House of the Blue Moon (2015)
Czas gry: 39
Min. wiek: 12
Gracze: 2 - 4
Wydawca: (Self-Published)
Projektanci: Nancy Hutchins
Artyści: Nancy Hutchins
Mechaniki: Set Collection
Min. wiek: 12
Gracze: 2 - 4
Wydawca: (Self-Published)
Projektanci: Nancy Hutchins
Artyści: Nancy Hutchins
Mechaniki: Set Collection
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A Tea House is a place where patrons come to drink, eat and be entertained by honorable, traditional Japanese female entertainers who act as hostesses; and whose skills include performing various Japanese arts such as classical music, dance, games and conversation, mainly to entertain male customers.
The game starts with a "Tea Table" in the center of the table. "Patrons" are randomly drawn, and placed at each of the six place settings. Each player starts with three cards; and each turn, players must play one card onto a patron, and then draw one card.
It is most important that the patrons are kept happy. A happy patron gives generous tips. Each patron favors or dislikes some of the services that the entertainers provide, so serve each patron in a manner to make them most happy.
You entertain the patrons by playing cards onto a patron of your choice, which adds the promise of a tip. The amount of the tip increases as additional entertainment cards are played on the patrons. A player can only collect the accumulated tips on a patron by playing a "Collect Tips" card.
Once a player has collected enough Yen to end the game (based on number of players), they may choose to end the game by saying: “I win.” All players finish the current round, and the player with the most Yen is the winner. If players are tied for the most Yen, they share the victory!
Winner of the August 2015 24-Hour Game Design Challenge! Revisions and tweaks being made to publish on The Game Crafter.
The game starts with a "Tea Table" in the center of the table. "Patrons" are randomly drawn, and placed at each of the six place settings. Each player starts with three cards; and each turn, players must play one card onto a patron, and then draw one card.
It is most important that the patrons are kept happy. A happy patron gives generous tips. Each patron favors or dislikes some of the services that the entertainers provide, so serve each patron in a manner to make them most happy.
You entertain the patrons by playing cards onto a patron of your choice, which adds the promise of a tip. The amount of the tip increases as additional entertainment cards are played on the patrons. A player can only collect the accumulated tips on a patron by playing a "Collect Tips" card.
Once a player has collected enough Yen to end the game (based on number of players), they may choose to end the game by saying: “I win.” All players finish the current round, and the player with the most Yen is the winner. If players are tied for the most Yen, they share the victory!
Winner of the August 2015 24-Hour Game Design Challenge! Revisions and tweaks being made to publish on The Game Crafter.
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Tea House of the Blue Moon
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ag.gameitem.lastUpdated: 2025-05-05 16:28:43.003