Two Thousand Years (2023)
Tempo di Gioco: 9999
Età Min.: 12
Giocatori: 1
Editore: (Web published)
Designer: DZ Woloshyn
Artisti: DZ Woloshyn
Meccaniche: End Game Bonuses, Legacy Game, Scenario / Mission / Campaign Game, Paper-and-Pencil, Solo / Solitaire Game
Età Min.: 12
Giocatori: 1
Editore: (Web published)
Designer: DZ Woloshyn
Artisti: DZ Woloshyn
Meccaniche: End Game Bonuses, Legacy Game, Scenario / Mission / Campaign Game, Paper-and-Pencil, Solo / Solitaire Game
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You are a planet. You became self-aware about twenty minutes ago. Five minutes ago, you discovered that you have the power to manipulate the environments of your surface. Three minutes ago, you managed to create life out of the very elements. Needless to say, these developments shocked and impressed the sentient life forms that had been forming tribes all over you for hundreds of generations.
Then, one minute ago, you felt the distinct sensation that you’ve awakened before. What were you doing? It seemed very important at the time.
Two Thousand Years is a Make-As-You-Play campaign of solitaire card games. Each game represents 100 years of warfare between your tribes. Each tribe is represented by a card. You make the cards yourself, and they are modified during and after every game with advancements, corruption, extra staying power, and many other characteristics.
At the end your campaign, whether you win or lose, you will have generated a history of your peoples (of any type that you imagine) and important landmarks (also pretty much up to you).
It is a game of patience and foresight and planning. The board will want to clear itself, and you need to stop it by using clever sequences and mystic powers! Rash decisions may carry brutal, permanent consequences. You might want to have a space in your home where you can leave a game undisturbed.
—description from the publisher
Then, one minute ago, you felt the distinct sensation that you’ve awakened before. What were you doing? It seemed very important at the time.
Two Thousand Years is a Make-As-You-Play campaign of solitaire card games. Each game represents 100 years of warfare between your tribes. Each tribe is represented by a card. You make the cards yourself, and they are modified during and after every game with advancements, corruption, extra staying power, and many other characteristics.
At the end your campaign, whether you win or lose, you will have generated a history of your peoples (of any type that you imagine) and important landmarks (also pretty much up to you).
It is a game of patience and foresight and planning. The board will want to clear itself, and you need to stop it by using clever sequences and mystic powers! Rash decisions may carry brutal, permanent consequences. You might want to have a space in your home where you can leave a game undisturbed.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-30 06:28:35.761