Buffy the Vampire Slayer CCG (2001)
Temps de jeu: 20
Age min.: 10
Joueurs: 2 - 10
Editeur: Score Entertainment
Concepteurs: David Eckhard, Chaz Elliott
Artistes: Francisco Rodriguez, Junior Garza, Garyt Mabra
Mécaniques: Inconnu
Age min.: 10
Joueurs: 2 - 10
Editeur: Score Entertainment
Concepteurs: David Eckhard, Chaz Elliott
Artistes: Francisco Rodriguez, Junior Garza, Garyt Mabra
Mécaniques: Inconnu
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Buffy the Vampire Slayer CCG is a collectible card game that translates the world of Sunnydale into elegant cards and cunning game mechanics. You can play as Buffy, Spike, Faith, and other characters from the series inside a gaming experience that is never the same twice.
The object of the game is to reach 10 destiny points or control Sunnydale park for 6 turns.
Decks
The game revolves around competing players pre-prepare a deck of cards which is designed to provide a balanced array of different features which appear in the "hand" - a selection cards which each player holds visible to themselves but not - unless otherwise instructed - to the other player.
The cards are organised within a particular framework, which gives structure to the game.
Each player has as "essence" card which has a notch which when placed on the playmate indicates the number of Destiny points gained. If you gain 10 Destiny points you win the game. The other way to win the game is to control of Sunnydale Park (in the centre of the play mats) for six consecutive turns. This means having your characters - and no body else's characters in Sunnydale Park at the end of each of those turns.
Each player controls 4 spaces in which they can place their locations. Then challenges can be placed in these locations. You can get Destiny points by fighting your opponent(s) or by completing challenges. Destiny points can also help you ascend characters, making them stronger.
There are also Action cards, Skill cards and Item cards. These can be played or used in conflict (Challenges and fights).
The object of the game is to reach 10 destiny points or control Sunnydale park for 6 turns.
Decks
The game revolves around competing players pre-prepare a deck of cards which is designed to provide a balanced array of different features which appear in the "hand" - a selection cards which each player holds visible to themselves but not - unless otherwise instructed - to the other player.
The cards are organised within a particular framework, which gives structure to the game.
Each player has as "essence" card which has a notch which when placed on the playmate indicates the number of Destiny points gained. If you gain 10 Destiny points you win the game. The other way to win the game is to control of Sunnydale Park (in the centre of the play mats) for six consecutive turns. This means having your characters - and no body else's characters in Sunnydale Park at the end of each of those turns.
Each player controls 4 spaces in which they can place their locations. Then challenges can be placed in these locations. You can get Destiny points by fighting your opponent(s) or by completing challenges. Destiny points can also help you ascend characters, making them stronger.
There are also Action cards, Skill cards and Item cards. These can be played or used in conflict (Challenges and fights).
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Buffy the Vampire Slayer CCG
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ag.gameitem.lastUpdated: 2025-05-03 01:20:05.402