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Killer Bunnies and the Quest for the Magic Carrot: Deluxe Limited Edition (2012)
Temps de jeu: 90
Age min.: 13
Joueurs: 2 - 8
Editeur: Playroom Entertainment
Concepteurs: Jeffrey Neil Bellinger
Artistes: Jonathan Young
Mécaniques: Set Collection, Dice Rolling, Trading, Action Queue, Take That, Hand Management
Age min.: 13
Joueurs: 2 - 8
Editeur: Playroom Entertainment
Concepteurs: Jeffrey Neil Bellinger
Artistes: Jonathan Young
Mécaniques: Set Collection, Dice Rolling, Trading, Action Queue, Take That, Hand Management
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Killer Bunnies is a funny and satirical non-collectible, expandable card game. The new Epsilon Edition Starter Deck comes with a bonus Yellow Booster Deck. This game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the table.
The object: Collect as many "Carrots" as possible, hoping that one of them is the randomly predetermined "Magic Carrot". In doing so, you must keep your bunnies alive as long as possible, while eliminating your opponents' Bunnies because once all the Carrots have been claimed you must have a living Bunny to win.
The problem: Your opponents are armed with outrageous weapons (from level 1 weapons such as a "Kitchen Whisk" to level 12 weapons such as the "Nuclear Warhead") and you must roll higher than these levels to survive.
Use cards to defend your Bunnies, such as the hilarious "Magic Spatula" or other special cards, or use a "Feed The Bunny" card to force your opponent to buy cabbage and water (if they have the money to do so...)
Your opponents, as the back of the box quotes, "will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!"
Includes: 770 large cards, 94 small cards, 11 dice, 9 pawns, 27 chips, 30 vouchers, 4 red card stands, 2 clear card stands, a Yellow Ball with a Red Stripe, Bunny Blanks with Stickers, Promo Cards, 4 Play Mats, and a Rulebook
The object: Collect as many "Carrots" as possible, hoping that one of them is the randomly predetermined "Magic Carrot". In doing so, you must keep your bunnies alive as long as possible, while eliminating your opponents' Bunnies because once all the Carrots have been claimed you must have a living Bunny to win.
The problem: Your opponents are armed with outrageous weapons (from level 1 weapons such as a "Kitchen Whisk" to level 12 weapons such as the "Nuclear Warhead") and you must roll higher than these levels to survive.
Use cards to defend your Bunnies, such as the hilarious "Magic Spatula" or other special cards, or use a "Feed The Bunny" card to force your opponent to buy cabbage and water (if they have the money to do so...)
Your opponents, as the back of the box quotes, "will stop at nothing to keep you from winning the game, which can get dreadfully vengeful, horribly nasty, hilariously messy, and just plain fun!"
Includes: 770 large cards, 94 small cards, 11 dice, 9 pawns, 27 chips, 30 vouchers, 4 red card stands, 2 clear card stands, a Yellow Ball with a Red Stripe, Bunny Blanks with Stickers, Promo Cards, 4 Play Mats, and a Rulebook
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ag.gameitem.lastUpdated: 2025-05-02 07:06:28.914