Visegrad 4: The Coming War in Eastern Europe (2015)
Tiempo de Juego: 0
Edad Mínima: 0
Jugadores: 2
Editor: Decision Games (I)
Diseñadores: Eric R. Harvey, David March
Artistas: Joe Youst, Eric R. Harvey
Mecánicas: Dice Rolling, Hexagon Grid
Edad Mínima: 0
Jugadores: 2
Editor: Decision Games (I)
Diseñadores: Eric R. Harvey, David March
Artistas: Joe Youst, Eric R. Harvey
Mecánicas: Dice Rolling, Hexagon Grid
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Visegrad 4: The Coming War in Eastern Europe covers a hypothetical conflict between the forces of the Eastern NATO and Russia. With the US in retreat in the world, and the Russians getting overly aggressive, it could be that a resurgent Russia could make an attempt to take back its classic sphere of influence. This, factored in with the fact that Russia is the primary energy source for much of Europe, has made them overly powerful. The biggest threat to the Russian energy dominance is amazingly the country of Poland. Recent technological breakthrough in ‘Fracking’ has made the Polish shale resources the number one competitor to Russian energy domination. So, once again, the two nations may well be on a collision course to destiny.
The other assumption made for the background of the game is that Germany, caught in the grips of an isolationist government, and not willing to risk rocking the boat with its primary source of energy, declares Poland the aggressor and that it will be neutral in the NATO “violation”. The US, already weakened from its own internal problems, is unable to force them to honor their commitments. The resulting chaos and confusion will delay the entry of much of the NATO forces and force Poland and its neighbors to go it alone.
Game Scale:
Game Turn: 1 week
Hex: 35 miles / 56 kilometers
Units: Brigades or equivalent
Game Inventory:
One 22 x 34" full color map
One dual-side printed countersheet (176 5/8" counters - 128 for this game, 48 for Red Dragon / Green Crescent published in Modern War Magazine #1).
One 16-page rulebook
Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-10 hours
Note: Players will need to provide one 6-sided die for game play.
The other assumption made for the background of the game is that Germany, caught in the grips of an isolationist government, and not willing to risk rocking the boat with its primary source of energy, declares Poland the aggressor and that it will be neutral in the NATO “violation”. The US, already weakened from its own internal problems, is unable to force them to honor their commitments. The resulting chaos and confusion will delay the entry of much of the NATO forces and force Poland and its neighbors to go it alone.
Game Scale:
Game Turn: 1 week
Hex: 35 miles / 56 kilometers
Units: Brigades or equivalent
Game Inventory:
One 22 x 34" full color map
One dual-side printed countersheet (176 5/8" counters - 128 for this game, 48 for Red Dragon / Green Crescent published in Modern War Magazine #1).
One 16-page rulebook
Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-10 hours
Note: Players will need to provide one 6-sided die for game play.
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ag.gameitem.lastUpdated: 2025-04-30 17:52:18.06