Fear of the Dark (2025)
Speeltijd: 25
Min. Leeftijd: 14
Spelers: 1
Uitgever: InterHuman
Ontwerpers: Damir Debanic
Kunstenaars: Endi Oblak
Mechanismen: Solo / Solitaire Game, Push Your Luck, Card Play Conflict Resolution, Action / Event
Min. Leeftijd: 14
Spelers: 1
Uitgever: InterHuman
Ontwerpers: Damir Debanic
Kunstenaars: Endi Oblak
Mechanismen: Solo / Solitaire Game, Push Your Luck, Card Play Conflict Resolution, Action / Event
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"Fear of the Dark" is a solo push-your-luck board game with tile placement and a horror theme.
Inspired by one of the primal fears, it places you in an unknown location without any tangible threat except being alone in the dark with only a limited number of matches in your pocket.
The only other resource is your common sense, but like the matches, it is in short supply and tends to deplete too fast.
The gameplay is divided into two modes:
Playing with a lit match, you can use your cards to perform actions (moving, exploring or searching) or use their more advanced abilities that will use up that card permanently (loss of common sense).
Playing without a lit match is much worse, as each card played is used up permanently as you slowly lose the ability for stable thought in the dark.
You must explore, move and find your way out of the maze by placing all the tiles and finding the way out. You will find obstacles and traps on the way, so rushing ahead is equally dangerous and necessary!
To win, you cannot be too cautious, as all your matches will run out, and soon after, the loss of common sense will leave you stranded in the dark, and unable to move (losing the game).
You must take risks and move forward until you find that last door that does not have any room behind it, leading you to freedom.
-description from designer
Inspired by one of the primal fears, it places you in an unknown location without any tangible threat except being alone in the dark with only a limited number of matches in your pocket.
The only other resource is your common sense, but like the matches, it is in short supply and tends to deplete too fast.
The gameplay is divided into two modes:
Playing with a lit match, you can use your cards to perform actions (moving, exploring or searching) or use their more advanced abilities that will use up that card permanently (loss of common sense).
Playing without a lit match is much worse, as each card played is used up permanently as you slowly lose the ability for stable thought in the dark.
You must explore, move and find your way out of the maze by placing all the tiles and finding the way out. You will find obstacles and traps on the way, so rushing ahead is equally dangerous and necessary!
To win, you cannot be too cautious, as all your matches will run out, and soon after, the loss of common sense will leave you stranded in the dark, and unable to move (losing the game).
You must take risks and move forward until you find that last door that does not have any room behind it, leading you to freedom.
-description from designer
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ag.gameitem.lastUpdated: 2025-04-30 01:03:23.645