Fantom Electronic (1982)
Temps de jeu: 0
Age min.: 0
Joueurs: 1 - 4
Editeur: Otto Maier Verlag
Concepteurs: (Uncredited)
Artistes: Gerhard Schmid, Albert Kohlmeier
Mécaniques: Area-Impulse, Point to Point Movement
Age min.: 0
Joueurs: 1 - 4
Editeur: Otto Maier Verlag
Concepteurs: (Uncredited)
Artistes: Gerhard Schmid, Albert Kohlmeier
Mécaniques: Area-Impulse, Point to Point Movement
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2 or 4 players can play the game in 5 grades of difficulty.
On a board with 7 x 7 squares each player has a number of meeples in a starting line. The object is to get to the other side. The specal effect of "Fantom electronic" is the "Fantom field" - a special "hidden" space which is wandering around. This movement is done by the small computer-unit at the one side of the board. There are different acoustic hints where this field can be and in which direction it wanders, so you have to calculate it. If you manage to step on this space with one of your meeples, you can do another step.
So it's not much strategy but calculating and deduction ...
On a board with 7 x 7 squares each player has a number of meeples in a starting line. The object is to get to the other side. The specal effect of "Fantom electronic" is the "Fantom field" - a special "hidden" space which is wandering around. This movement is done by the small computer-unit at the one side of the board. There are different acoustic hints where this field can be and in which direction it wanders, so you have to calculate it. If you manage to step on this space with one of your meeples, you can do another step.
So it's not much strategy but calculating and deduction ...
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ag.gameitem.lastUpdated: 2025-04-29 00:38:31.986