Shaar: Motley Lands Massacre (2023)
Tempo de Jogo: 360
Idade Mín.: 14
Jogadores: 1 - 6
Editora: Onbagames
Designers: Kadir Hocaoğlu
Artistas: Desconhecido
Mecânicas: Card Play Conflict Resolution, Scenario / Mission / Campaign Game, Hand Management, Trading, Storytelling, Action Queue, Action Retrieval, Action / Event, Role Playing, Dice Rolling, Campaign / Battle Card Driven
Idade Mín.: 14
Jogadores: 1 - 6
Editora: Onbagames
Designers: Kadir Hocaoğlu
Artistas: Desconhecido
Mecânicas: Card Play Conflict Resolution, Scenario / Mission / Campaign Game, Hand Management, Trading, Storytelling, Action Queue, Action Retrieval, Action / Event, Role Playing, Dice Rolling, Campaign / Battle Card Driven
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Shaar: Motley Lands Massacre board game is a progressive, interactive game, of which the game plot is determined according to the main scenario. Players will take on the role of legendary heroes with their own special set of animals, holy trees and they will choose their own path for traveling through the magical universe of Shaar.
At the start of the game, each player chooses a character, tree, and animal card. The player then chooses a path to take. They select a card (event, item, or road card) based on their current location and tour. Players roll dice to accomplish certain goals and events, as well as to determine who wins battles and duels, during gameplay. Finally, the game progresses along the road with the player's character growth, finishing in victory by fighting the endgame bosses.
The ultimate achievement in the game is to first destroy the enemy elements by reaching the campsites located at the end of the city routes to be determined and then to gain a victory by destroying endgame bosses. Besides the main mission, there are many sub-duties within the game. The sub-duties, which are shaped through the edicts and road cards individuated according to cities, directly affect the development of the player’s character and animal; also, it enables the player to reach a lot of opportunities.
At the start of the game, each player chooses a character, tree, and animal card. The player then chooses a path to take. They select a card (event, item, or road card) based on their current location and tour. Players roll dice to accomplish certain goals and events, as well as to determine who wins battles and duels, during gameplay. Finally, the game progresses along the road with the player's character growth, finishing in victory by fighting the endgame bosses.
The ultimate achievement in the game is to first destroy the enemy elements by reaching the campsites located at the end of the city routes to be determined and then to gain a victory by destroying endgame bosses. Besides the main mission, there are many sub-duties within the game. The sub-duties, which are shaped through the edicts and road cards individuated according to cities, directly affect the development of the player’s character and animal; also, it enables the player to reach a lot of opportunities.
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ag.gameitem.lastUpdated: 2025-04-29 19:14:23.362