Air Force (1976)
Temps de jeu: 60
Age min.: 12
Joueurs: 1 - 2
Editeur: Hobby Japan, The Avalon Hill Game Co, Battleline, Wargames Research Centre Ltd.
Concepteurs: S. Craig Taylor
Artistes: Joe DeMarco
Mécaniques: Grid Movement, Simultaneous Action Selection, Scenario / Mission / Campaign Game, Paper-and-Pencil, Dice Rolling, Movement Points, Modular Board, Action Queue, Simulation, Hexagon Grid
Age min.: 12
Joueurs: 1 - 2
Editeur: Hobby Japan, The Avalon Hill Game Co, Battleline, Wargames Research Centre Ltd.
Concepteurs: S. Craig Taylor
Artistes: Joe DeMarco
Mécaniques: Grid Movement, Simultaneous Action Selection, Scenario / Mission / Campaign Game, Paper-and-Pencil, Dice Rolling, Movement Points, Modular Board, Action Queue, Simulation, Hexagon Grid
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A tactical simulation of air combat over the Europe during WWII.
Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement is pre-plotted and then executed on the board simultaneously. Hits are determined based on relative facing, range and gunnery strength, and are rolled for on a CRT. Damage can be inflicted on any of a plane's various sections (wing, fuselage, engine, etc).
Rules are also included for air-to-ground combat. Victory conditions are set by each scenario.
Each player controls one or more aircraft represented on the board with one counter per plane. A reference card contains all the relevant maneuverability, speed, and weaponry data. Each plane operates with a log sheet to record moves, ammo, damage, altitude, speed and attitude. All movement is pre-plotted and then executed on the board simultaneously. Hits are determined based on relative facing, range and gunnery strength, and are rolled for on a CRT. Damage can be inflicted on any of a plane's various sections (wing, fuselage, engine, etc).
Rules are also included for air-to-ground combat. Victory conditions are set by each scenario.
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