Into the Woods: The Battle of Shiloh, April 6-7, 1862 (2022)
Temps de jeu: 480
Age min.: 14
Joueurs: 1 - 4
Editeur: GMT Games
Concepteurs: Richard H. Berg, Richard Whitaker
Artistes: Rodger B. MacGowan, Charles Kibler
Mécaniques: Dice Rolling, Hexagon Grid, Line of Sight
Age min.: 14
Joueurs: 1 - 4
Editeur: GMT Games
Concepteurs: Richard H. Berg, Richard Whitaker
Artistes: Rodger B. MacGowan, Charles Kibler
Mécaniques: Dice Rolling, Hexagon Grid, Line of Sight
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Into the Woods: the Battle of Shiloh is the eighth installment of the Great Battles of the American Civil War (GBACW) series, published by GMT Games.
The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.
Into the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the "greenness" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack.
Game Scale:
Game Turn: 1 hour
Hex: 110 yards / 100 meters
Units: Battalion to Brigade (mostly Regiments)
Game Inventory:
Two 22 x 34" full color mapsheets
One 11 x 17" double-sided full color map
Four & half double-sided countersheets of 1,260 1/2" counters (4 full sheet & 1 half sheet - zero blank counters)
One 44-page GBACW Series Rule Booklet
One 56-page Shiloh Battle Book
Two 4 page Player Aid Card Folders
Two double-sided Battle Events Chart/Ammo Resupply Charts
Two double-sided Terrain Effects Charts/Disorder Tables
One double-sided Turn Track Cards
One double-sided Alert Schedule/Union Brigade Missions Card
Two double-sided Efficiency/Activation Charts
Two 10-sided dice (1 blue & 1 gray)
Solitaire Playability: Medium-High
Complexity Level: Medium-High
Players: 1-4
Playing Time: 3 to 8 hours
SYSTEM DESIGNER Richard Berg
GAME DESIGN Dick Whitaker
DEVELOPER Bill Byrne
RESEARCH Albert Smith
MAP ART Charlie Kibler and Dick Whitaker
(from GMT website)
The Great Battles of the American Civil War Series:
This series is one of the hobby’s longest-lived design concepts, springing from the legendary regimental level Gettysburg game – Terrible Swift Sword (SPI) – designed by Richard Berg in 1976. Under GMT, the rules system has remained stable, but has shown remarkable flexibility to allow each game to smoothly incorporate additional rules to reflect the historical battles. The series relies on interactive chit-pull mechanics to simulate the often chaotic nature of the 19th Century battlefield at the regimental level.
Into the Woods: the Battle of Shiloh includes ten scenarios. They range from division level contests on half sized maps to two-map battles depicting both the first and second day of the struggle. Experienced players will be able to play many of the scenarios in one sitting. The game reflects the Confederate surprise, the "greenness" of many units on both sides, as well as the unique role Albert Sidney Johnston played in the Confederate attack.
Game Scale:
Game Turn: 1 hour
Hex: 110 yards / 100 meters
Units: Battalion to Brigade (mostly Regiments)
Game Inventory:
Two 22 x 34" full color mapsheets
One 11 x 17" double-sided full color map
Four & half double-sided countersheets of 1,260 1/2" counters (4 full sheet & 1 half sheet - zero blank counters)
One 44-page GBACW Series Rule Booklet
One 56-page Shiloh Battle Book
Two 4 page Player Aid Card Folders
Two double-sided Battle Events Chart/Ammo Resupply Charts
Two double-sided Terrain Effects Charts/Disorder Tables
One double-sided Turn Track Cards
One double-sided Alert Schedule/Union Brigade Missions Card
Two double-sided Efficiency/Activation Charts
Two 10-sided dice (1 blue & 1 gray)
Solitaire Playability: Medium-High
Complexity Level: Medium-High
Players: 1-4
Playing Time: 3 to 8 hours
SYSTEM DESIGNER Richard Berg
GAME DESIGN Dick Whitaker
DEVELOPER Bill Byrne
RESEARCH Albert Smith
MAP ART Charlie Kibler and Dick Whitaker
(from GMT website)
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ag.gameitem.lastUpdated: 2025-04-28 10:57:23.905