American Rails (2009)
Tempo de Jogo: 90
Idade Mín.: 14
Jogadores: 3 - 5
Editora: Games on the Brain, Quined Games
Designers: Tim Harrison
Artistas: Tim Harrison, Alexandre Roche
Mecânicas: Stock Holding, Network and Route Building, Action Drafting, Victory Points as a Resource, Negotiation, Income, Turn Order: Claim Action, Investment, Auction / Bidding
Idade Mín.: 14
Jogadores: 3 - 5
Editora: Games on the Brain, Quined Games
Designers: Tim Harrison
Artistas: Tim Harrison, Alexandre Roche
Mecânicas: Stock Holding, Network and Route Building, Action Drafting, Victory Points as a Resource, Negotiation, Income, Turn Order: Claim Action, Investment, Auction / Bidding
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In American Rails, each player assumes the role of a wealthy capitalist managing a portfolio of stocks and bonds in six fictional railroad companies. Through ruthless negotiation and rigorous planning, players struggle to increase the value of their holdings and reap the profits. The player with the most money at the end of the game will become the nation's first railroad baron and win the game.
This luckless game was inspired by John Bohrer's development of Chicago Express and the Historic Railroads System from Winsome Games. Set in the United States east of the Mississippi, American Rails features player-controlled variable turn order, "city dilution", and variable set-ups, giving this cutthroat train game an unprecedented level of replayability.
This luckless game was inspired by John Bohrer's development of Chicago Express and the Historic Railroads System from Winsome Games. Set in the United States east of the Mississippi, American Rails features player-controlled variable turn order, "city dilution", and variable set-ups, giving this cutthroat train game an unprecedented level of replayability.
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ag.gameitem.lastUpdated: 2025-04-28 04:02:24.488