Corroboree (1945)
Temps de jeu: 0
Age min.: 6
Joueurs: 2 - 0
Editeur: G. N. Raymond
Concepteurs: Jessie MacQueen Mackintosh
Artistes: Jessie MacQueen Mackintosh
Mécaniques: Roll / Spin and Move
Age min.: 6
Joueurs: 2 - 0
Editeur: G. N. Raymond
Concepteurs: Jessie MacQueen Mackintosh
Artistes: Jessie MacQueen Mackintosh
Mécaniques: Roll / Spin and Move
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A simple track game designed and illustrated by Jessie MacQueen Mackintosh (1892–1958). In the game, Mackintosh used not only Aboriginal motifs, but also illustrations of traditional Aboriginal life and cultural events.
Being a roll and move game, there are plenty of special spaces and you must obey them if you end your move on one. Special spaces include No. 5 Dig for honey ants — miss a turn? No. 13 Throw boomerang — run to the emu space; No. 45 Pointing bone — you are knocked out of the game; No. 87 Lost churinga (shield), go back to No. 71’. And so on.
The explanatory notes that accompany the game are an attempt to broaden the knowledge of the players about indigenous culture.
I cannot be absolutely certain but it would appear the game was never boxed (highly plausible in the 40's after the war).
Being a roll and move game, there are plenty of special spaces and you must obey them if you end your move on one. Special spaces include No. 5 Dig for honey ants — miss a turn? No. 13 Throw boomerang — run to the emu space; No. 45 Pointing bone — you are knocked out of the game; No. 87 Lost churinga (shield), go back to No. 71’. And so on.
The explanatory notes that accompany the game are an attempt to broaden the knowledge of the players about indigenous culture.
I cannot be absolutely certain but it would appear the game was never boxed (highly plausible in the 40's after the war).
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ag.gameitem.lastUpdated: 2025-05-02 05:25:56.935