Planet 313 (0)
Temps de jeu: 60
Age min.: 9
Joueurs: 3 - 4
Editeur: (Looking for a publisher), Roll For Surprise Games
Concepteurs: John Force
Artistes: Adam Windsor
Mécaniques: Point to Point Movement, Roll / Spin and Move, Take That, Dice Rolling
Age min.: 9
Joueurs: 3 - 4
Editeur: (Looking for a publisher), Roll For Surprise Games
Concepteurs: John Force
Artistes: Adam Windsor
Mécaniques: Point to Point Movement, Roll / Spin and Move, Take That, Dice Rolling
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Theme - The Scientists of your world has discovered a nice planet to colonize, Planet 313. Your mission is to get your ships off of your launchpad, navigate throughout the rotating rings in the space around Planet 313, and manage a perfect landing on the planet. Ok, that sounds easy enough… except your opponents have the same orders from their worlds. Now it is a race and a battle to be the first one there with all of your ships.
Game Play & How to Win - Players blast space ships from launchpads and send them racing through the rings of space around Planet 313. Navigating and battling their way through the rings, they still need to make a perfect landing with all of their ships to claim victory.
How to make all of this happen--- Players will use 5 dice to roll on each turn. The dice will dictate how much movement the player's ship can travel, whether the rings of space get moved and which one, and finally one of the dice will give a special action that will enhance the turn with different features.
Players will also be armed with a hand of cards with special actions, modifiers for movement, modifiers for battle values, and even space ships.
The trip to planet 313 will be full of decisions for best navigation, how to win a battle you didn't want, hunting for the battles you do want, and eventful surprises along the way.
Game Play & How to Win - Players blast space ships from launchpads and send them racing through the rings of space around Planet 313. Navigating and battling their way through the rings, they still need to make a perfect landing with all of their ships to claim victory.
How to make all of this happen--- Players will use 5 dice to roll on each turn. The dice will dictate how much movement the player's ship can travel, whether the rings of space get moved and which one, and finally one of the dice will give a special action that will enhance the turn with different features.
Players will also be armed with a hand of cards with special actions, modifiers for movement, modifiers for battle values, and even space ships.
The trip to planet 313 will be full of decisions for best navigation, how to win a battle you didn't want, hunting for the battles you do want, and eventful surprises along the way.
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ag.gameitem.lastUpdated: 2025-04-27 10:35:10.992