Radetzky's March: The Road to Novara (2023)
Tempo di Gioco: 360
Età Min.: 12
Giocatori: 1 - 2
Editore: Dissimula Edizioni
Designer: Sergio Schiavi
Artisti: Sergio Schiavi
Meccaniche: Hexagon Grid, Dice Rolling, Chit-Pull System, Zone of Control, Movement Points, Simulation, Grid Movement
Età Min.: 12
Giocatori: 1 - 2
Editore: Dissimula Edizioni
Designer: Sergio Schiavi
Artisti: Sergio Schiavi
Meccaniche: Hexagon Grid, Dice Rolling, Chit-Pull System, Zone of Control, Movement Points, Simulation, Grid Movement
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The game simulates the brief campaign fought by the Sardinian army against the Austrian Empire in 1849.
Several changes compared to the previous edition: bigger map and counters; artillery can bombard, hidden movement, alternative strategic setup and much more.
The maps (2) are bigger, with distinctly different colors and better visual aids; now the various types of watercourses are clearly distinguishable: Major and minor rivers, streams and canals; target cities are clearly visible.
Icons are redesigned and recolored; in some cases completely changed. Larger. Then, in the first edition, I had involuntarily omitted the Italian flag. Now there is!
The combat values have changed, and the counters are more numerous thanks to the new artillery units.
There are multiple elite modifiers in the units.
The big news in the rules is represented by the artillery bombardment; when used en masse very effective. The games are shorter and the players cannot afford to make mistakes!
The activation mechanism is the same; the command range for all formations is somewhat reduced; this requires that the formations not disperse too much during the game. The cavalry charge becomes simpler and more brutal; more risky but which can lead to great results.
The ENGAGED result is eliminated, in its place SHAKEN appears, very different in effect and much less complicated. The CRT changes, it is definitely easier to use.
There is an optional system for playing with DUMMY, in two ways: either by masking the stacks or by using displays showing the groups of counters defined by the DUMMY.
Several changes compared to the previous edition: bigger map and counters; artillery can bombard, hidden movement, alternative strategic setup and much more.
The maps (2) are bigger, with distinctly different colors and better visual aids; now the various types of watercourses are clearly distinguishable: Major and minor rivers, streams and canals; target cities are clearly visible.
Icons are redesigned and recolored; in some cases completely changed. Larger. Then, in the first edition, I had involuntarily omitted the Italian flag. Now there is!
The combat values have changed, and the counters are more numerous thanks to the new artillery units.
There are multiple elite modifiers in the units.
The big news in the rules is represented by the artillery bombardment; when used en masse very effective. The games are shorter and the players cannot afford to make mistakes!
The activation mechanism is the same; the command range for all formations is somewhat reduced; this requires that the formations not disperse too much during the game. The cavalry charge becomes simpler and more brutal; more risky but which can lead to great results.
The ENGAGED result is eliminated, in its place SHAKEN appears, very different in effect and much less complicated. The CRT changes, it is definitely easier to use.
There is an optional system for playing with DUMMY, in two ways: either by masking the stacks or by using displays showing the groups of counters defined by the DUMMY.
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Radetzky's March: The Road to Novara
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ag.gameitem.lastUpdated: 2025-04-28 05:15:06.015