Prophets of Doom (2024)
Speeltijd: 90
Min. Leeftijd: 10
Spelers: 2 - 6
Uitgever: Grey Fox Games
Ontwerpers: Hassan Lopez
Kunstenaars: Jose David Lanza Cebrian
Mechanismen: Closed Drafting, Variable Player Powers, Multi-Use Cards
Min. Leeftijd: 10
Spelers: 2 - 6
Uitgever: Grey Fox Games
Ontwerpers: Hassan Lopez
Kunstenaars: Jose David Lanza Cebrian
Mechanismen: Closed Drafting, Variable Player Powers, Multi-Use Cards
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The end of the world is coming - but do you know exactly how it will happen?
In Prophets of Doom, players will take on the roles of Doomsday Cult founders. Each cult has their own unique powers to use as they build their compounds, recruit followers, and try to avoid unwanted attention.
On each turn, players will draft cards that they can use to:
Build an addition to their compound.
Discard to invoke one of their abilities.
A cult's abilities are used to collect resources, attract followers, complete projects, build vaults, and recruit officers to help prepare for doomsday.
After every round of play, players can use the locations they have built within their compound for their unique and powerful rewards.
As the game progresses, players will be able to gain "foresight" into the end of the world. If they get enough of this resource, they can take a peek at the impending apocalypse and develop a better idea of how to plan for the end of everything.
After the final round, players can use the resources they have collected to strengthen their defenses one last time. Whoever does the best job keeping their compound and followers safe will be the winner and will lead the remains of humanity as the ashes fall.
—description from publisher
In Prophets of Doom, players will take on the roles of Doomsday Cult founders. Each cult has their own unique powers to use as they build their compounds, recruit followers, and try to avoid unwanted attention.
On each turn, players will draft cards that they can use to:
Build an addition to their compound.
Discard to invoke one of their abilities.
A cult's abilities are used to collect resources, attract followers, complete projects, build vaults, and recruit officers to help prepare for doomsday.
After every round of play, players can use the locations they have built within their compound for their unique and powerful rewards.
As the game progresses, players will be able to gain "foresight" into the end of the world. If they get enough of this resource, they can take a peek at the impending apocalypse and develop a better idea of how to plan for the end of everything.
After the final round, players can use the resources they have collected to strengthen their defenses one last time. Whoever does the best job keeping their compound and followers safe will be the winner and will lead the remains of humanity as the ashes fall.
—description from publisher
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ag.gameitem.lastUpdated: 2025-04-28 01:26:24.974