Throneworld (1997)
Czas gry: 270
Min. wiek: 0
Gracze: 2 - 6
Wydawca: TimJim Games, Prism Games
Projektanci: Thomas Lehmann
Artyści: Rich Enloe, Thomas Lehmann, Jeff Sturgeon, Carolyn Wales
Mechaniki: Variable Player Powers, Hexagon Grid
Min. wiek: 0
Gracze: 2 - 6
Wydawca: TimJim Games, Prism Games
Projektanci: Thomas Lehmann
Artyści: Rich Enloe, Thomas Lehmann, Jeff Sturgeon, Carolyn Wales
Mechaniki: Variable Player Powers, Hexagon Grid
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Players expand from their home world to explore systems, starting at the edges of a board and working inward towards the center Throneworld. The systems get progressively tougher as players move inward which often involves battling units of greater size and/or technology level. The interesting mechanics allows players to choose 11 different unit types (6 space and 5 ground) to organize into fleets, explore and conquer worlds. In addition, there are four types of technology: Space Combat, Ground Combat, Jump (controls how far a fleet may move), and Communications (controls the distance you can control fleets). Players compete to be the first to control a certain number of systems for a full turn. Controlling the Throneworld counts as six (6) systems.
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ag.gameitem.lastUpdated: 2025-04-28 02:26:54.799