Golf the Perfect Game (1995)
Temps de jeu: 45
Age min.: 10
Joueurs: 2 - 6
Editeur: Wrebbit
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Hand Management, Simulation
Age min.: 10
Joueurs: 2 - 6
Editeur: Wrebbit
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Hand Management, Simulation
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A simulation of golf, this game uses cards for everything but putting. Two different levels of play are available, one involving simply scoring (per hole or per course) and the other involving play money (included).
On your turn you play a card from your hand which shows you a number of yards and a direction (hook, slice, or straight). You can take a chance and play a hook or slice for greater distance, but if you end up in a woods, water, or sand space must draw the respective card to get out of the hazard. Some of the hazard cards are worse than others ...
There's a bit of math involved, as you look for cards that have totals that will put you right on the green - you don't want to overshoot it. Once on the green, there are two methods provided to resolve putting: an actual indoor putting cup (!) or putting dice. The dice show the ball in the cup or outside of it, requiring a re-roll. The red die is for long putts, and the green for short putts.
An eighteen-hole course is provided, nine on each side of the colorful board. The pieces are cute little golf balls mounted on tees.
On your turn you play a card from your hand which shows you a number of yards and a direction (hook, slice, or straight). You can take a chance and play a hook or slice for greater distance, but if you end up in a woods, water, or sand space must draw the respective card to get out of the hazard. Some of the hazard cards are worse than others ...
There's a bit of math involved, as you look for cards that have totals that will put you right on the green - you don't want to overshoot it. Once on the green, there are two methods provided to resolve putting: an actual indoor putting cup (!) or putting dice. The dice show the ball in the cup or outside of it, requiring a re-roll. The red die is for long putts, and the green for short putts.
An eighteen-hole course is provided, nine on each side of the colorful board. The pieces are cute little golf balls mounted on tees.
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ag.gameitem.lastUpdated: 2025-05-08 05:25:52.902