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None Shall Pass! (2022)
Tempo de Jogo: 60
Idade Mín.: 12
Jogadores: 2 - 4
Editora: (Self-Published)
Designers: Aaron Packer
Artistas: Desconhecido
Mecânicas: Turn Order: Progressive, Variable Player Powers, Cooperative Game, Variable Set-up, Dice Rolling
Idade Mín.: 12
Jogadores: 2 - 4
Editora: (Self-Published)
Designers: Aaron Packer
Artistas: Desconhecido
Mecânicas: Turn Order: Progressive, Variable Player Powers, Cooperative Game, Variable Set-up, Dice Rolling
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The Four Heroes rose up against the Blight and sealed its immortal remnants with their legendary power. Now, as a Guard of the Seal, it's up to you to keep the Blight's minions from setting it free.
In None Shall Pass!, choose from eight guards with unique and powerful abilities, then stand together with your fellow guards to stop monsters, level up, and prepare for the final fight. But work quickly, or the monsters will breach your defenses, and all will be lost.
Each player chooses a Guard. One monster from each level is selected at random, and the first monster is revealed. Every round, all players roll their dice, then each player in turn selects one of their dice and follows the corresponding action on their Guard cards. Next, if the monster’s Health has reached zero, it is defeated and replaced with the next monster. Otherwise, the monster attacks the players whose actions had the highest Peril. The players have a limited number of rounds before the monster breaches their defenses, and they win by defeating the final monster before then.
In None Shall Pass!, choose from eight guards with unique and powerful abilities, then stand together with your fellow guards to stop monsters, level up, and prepare for the final fight. But work quickly, or the monsters will breach your defenses, and all will be lost.
Each player chooses a Guard. One monster from each level is selected at random, and the first monster is revealed. Every round, all players roll their dice, then each player in turn selects one of their dice and follows the corresponding action on their Guard cards. Next, if the monster’s Health has reached zero, it is defeated and replaced with the next monster. Otherwise, the monster attacks the players whose actions had the highest Peril. The players have a limited number of rounds before the monster breaches their defenses, and they win by defeating the final monster before then.
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ag.gameitem.lastUpdated: 2025-04-30 10:28:37.165