Sail Ho!: Campaign & Other Rules (2014)

Game Image 419cd83f966b26bb01966bacee850bc1_thb.jpg 🔎
Playtime: 120
Min. Age: 12
Players: 2 - 4
Publisher: DGCWargames
Designers: David Carruthers
Artists: Unknown
Mechanics: Scenario / Mission / Campaign Game, Hexagon Grid

Sail Ho! Campaign & Other Rules

These Rules are a large expansion to the Basic Rules for Sail Ho!

These Rules are intended to allow players of the Sail Ho! Game to experience the organisation and running of a campaign set in the wider world of Napoleonic naval warfare. Many of these rules can be added to the Basic Rules without having to run a campaign, however.

Linked scenarios and challenges include Convoy duty, Harbour Raids, fire ships (left out of the basic rules; oops), Privateer actions, Blockade duty and the gathering of world-wide Trade to build national resources.

Commanders are introduced, each with their own special abilities.

Included in this package are more useful Game Counters, a Roster Sheet for organising your far-flung Fleets, and sample Fleets for other Nations; Russian, Swedish, Danish, Dutch, Portuguese, Spanish, Austrian, Naples and of course Pirates, and the various Merchantmen. Oh and a Blank sheet for adding your own.

—description from the publisher



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The game was also published under these names: Sail Ho!: Campaign & Other Rules

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ag.gameitem.lastUpdated: 2025-05-11 04:19:22.28