Jogo X-Men (1996)
Czas gry: 30
Min. wiek: 7
Gracze: 2 - 6
Wydawca: Estrela, Milton Bradley
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Roll / Spin and Move, Set Collection, Area Majority / Influence
Min. wiek: 7
Gracze: 2 - 6
Wydawca: Estrela, Milton Bradley
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Roll / Spin and Move, Set Collection, Area Majority / Influence
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"With skill and expertise, you and the other X-Men must dodge the pitfalls of the Danger Room. Only then will meet your goals." (Translated from the rule book).
Every player chooses his character (Wolverine, Beast, Cyclops, Storm, Gambit or Rogue) and place it in the Danger Room (any Start Point valid on the board) with one objective (collect X-Tokens, the amount of each color is in the Objective Card) and four Trap Cards. Then the game starts.
Every turn the player spins the Moviment Wheel (to define how much he moves) and next the Trap Wheel (that activates a trap). The Trap Cards can be used any moment of the game and disarm or arm one trap.
Win the X-men who complete his objectives first.
This game is from Brazil and may not be available elsewhere.
Every player chooses his character (Wolverine, Beast, Cyclops, Storm, Gambit or Rogue) and place it in the Danger Room (any Start Point valid on the board) with one objective (collect X-Tokens, the amount of each color is in the Objective Card) and four Trap Cards. Then the game starts.
Every turn the player spins the Moviment Wheel (to define how much he moves) and next the Trap Wheel (that activates a trap). The Trap Cards can be used any moment of the game and disarm or arm one trap.
Win the X-men who complete his objectives first.
This game is from Brazil and may not be available elsewhere.
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ag.gameitem.lastUpdated: 2025-05-01 08:43:20.072