Etna: Fires of Sicily (0)
Tempo de Jogo: 60
Idade Mín.: 10
Jogadores: 1 - 4
Editora: (Self-Published)
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Cooperative Game, Point to Point Movement, Line of Sight, Variable Player Powers, Action Points
Idade Mín.: 10
Jogadores: 1 - 4
Editora: (Self-Published)
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Cooperative Game, Point to Point Movement, Line of Sight, Variable Player Powers, Action Points
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Trapped under Mt. Etna & chased by an ancient Sicilian philosopher, Players must use their unique abilities, manipulate the tomb and find artifacts to escape before the entire tomb collapses with them inside!
Players take turns moving their explorers through the maze to find the four needed keys to escape the labyrinth. They must bring them to the other side of the labyrinth to unlock the exit and run back to the exit before the volcano drops down on them!
Each room has a different ability or instant action the players can use; both can be good or bad, and they won't know until they enter!
Players have multiple routes to move through and can use several abilities; the ability of the room they occupy, their unique ability, or they can search for artifacts that give them a one-time use ability. Or they can rotate a room to block the philosopher's way.
At the end of each player's turn, the Philosopher moves closer to the explorers. If he ever catches up with a player, a curse tracker moves toward a round tracker, giving him more movement each round; the trackers ever meet its game over!
At the end of a full round of players, the round tracker moves toward the curse tracker on the numbered board. If they ever touch, it's game over!
Once the exit is opened, the rooms fall apart behind them, flipping them over to the destroyed side. They all must rush back to the exit before they are trapped forever!
Players take turns moving their explorers through the maze to find the four needed keys to escape the labyrinth. They must bring them to the other side of the labyrinth to unlock the exit and run back to the exit before the volcano drops down on them!
Each room has a different ability or instant action the players can use; both can be good or bad, and they won't know until they enter!
Players have multiple routes to move through and can use several abilities; the ability of the room they occupy, their unique ability, or they can search for artifacts that give them a one-time use ability. Or they can rotate a room to block the philosopher's way.
At the end of each player's turn, the Philosopher moves closer to the explorers. If he ever catches up with a player, a curse tracker moves toward a round tracker, giving him more movement each round; the trackers ever meet its game over!
At the end of a full round of players, the round tracker moves toward the curse tracker on the numbered board. If they ever touch, it's game over!
Once the exit is opened, the rooms fall apart behind them, flipping them over to the destroyed side. They all must rush back to the exit before they are trapped forever!
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ag.gameitem.lastUpdated: 2025-04-24 22:28:38.484