Tressa Pympes (2019)
Tempo de Jogo: 999
Idade Mín.: 3
Jogadores: 2 - 3
Editora: (Self-Published)
Designers: Ben Reader
Artistas: Ben Reader
Mecânicas: Desconhecido
Idade Mín.: 3
Jogadores: 2 - 3
Editora: (Self-Published)
Designers: Ben Reader
Artistas: Ben Reader
Mecânicas: Desconhecido
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There are 3 pieces to this cheeky character,
This makes her one of the simplest games to learn. However, don't be fooled! To win, one must be cunning and calculating.
This step-toothed figurine is designed to be aligned, so that the artwork matches up. Players take turns assembling at their choosing and then take turns at moving the head or the body. As both pieces have different cog notches they can only align on special numerical combinations. The seemingly straight forward nature becomes abundant, without seeing the paths to alignment an infinite game is possible!
The countenance bares resemblance to the prehistoric so-called Venus figurines, or could also be compared to Inca gold. Combined with authentic visage and mechanic rotatability Tressa has landed in the forefront of 21st century design! The etched tittering statuette is ultimately a tactile object: sits twisting ergonomically in the hand, mischievously perches on the desk, laughing about something no-one will ever know. Interestingly the form fits in the golden ratio - the height measuring approximately 1.618 of the width. The parts equally ascend in escalating measurements furthering this mathematic harmony.
The game has 3 steps to the head and 5 to the body. At any moment a player can call "Tressa" and change the lower direction, and the other player calling "Pympes" and changing the upper rotation.
—description from the designer
This makes her one of the simplest games to learn. However, don't be fooled! To win, one must be cunning and calculating.
This step-toothed figurine is designed to be aligned, so that the artwork matches up. Players take turns assembling at their choosing and then take turns at moving the head or the body. As both pieces have different cog notches they can only align on special numerical combinations. The seemingly straight forward nature becomes abundant, without seeing the paths to alignment an infinite game is possible!
The countenance bares resemblance to the prehistoric so-called Venus figurines, or could also be compared to Inca gold. Combined with authentic visage and mechanic rotatability Tressa has landed in the forefront of 21st century design! The etched tittering statuette is ultimately a tactile object: sits twisting ergonomically in the hand, mischievously perches on the desk, laughing about something no-one will ever know. Interestingly the form fits in the golden ratio - the height measuring approximately 1.618 of the width. The parts equally ascend in escalating measurements furthering this mathematic harmony.
The game has 3 steps to the head and 5 to the body. At any moment a player can call "Tressa" and change the lower direction, and the other player calling "Pympes" and changing the upper rotation.
—description from the designer
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Tressa Pympes
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ag.gameitem.lastUpdated: 2025-04-24 11:15:37.926