Perfect Health Company (2025)
Temps de jeu: 60
Age min.: 8
Joueurs: 2 - 5
Editeur: AMATSUBU GAMES
Concepteurs: ましう (Mashiu)
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Dice Rolling
Age min.: 8
Joueurs: 2 - 5
Editeur: AMATSUBU GAMES
Concepteurs: ましう (Mashiu)
Artistes: Inconnu
Mécaniques: Roll / Spin and Move, Dice Rolling
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As CEOs of pharmaceutical companies in Perfect Health Company, players control their production lines to carry out their "perfect" plans.
Each player has a profile sheet to track points and resources and a schedule sheet on which they'll move their pawn. The game starts with a planning phase in which you receive resources and mark spots on your schedule sheet.
In the production phase that follows, you roll two dice and pick one to move your pawn. If you move to a space with symbols — e.g., a liquid, capsule, or syringe — you add them to your profile sheet. When you stop at a shop, you can purchase additional points and add skills to your schedule sheet to make spaces more valuable. Moving your pawn faster than the other players or meeting the conditions on bonus cards revealed at the beginning of the game earns you additional points.
After a player completes three laps, the first round ends. Players then have a second planning phase to boost their schedule sheet, then you continue play, with the game ending after a player completes seven laps.
Manipulate your dice rolls, heal your employees, and make the most of the skills you have to carry out medicine production more perfectly than anyone else!
Each player has a profile sheet to track points and resources and a schedule sheet on which they'll move their pawn. The game starts with a planning phase in which you receive resources and mark spots on your schedule sheet.
In the production phase that follows, you roll two dice and pick one to move your pawn. If you move to a space with symbols — e.g., a liquid, capsule, or syringe — you add them to your profile sheet. When you stop at a shop, you can purchase additional points and add skills to your schedule sheet to make spaces more valuable. Moving your pawn faster than the other players or meeting the conditions on bonus cards revealed at the beginning of the game earns you additional points.
After a player completes three laps, the first round ends. Players then have a second planning phase to boost their schedule sheet, then you continue play, with the game ending after a player completes seven laps.
Manipulate your dice rolls, heal your employees, and make the most of the skills you have to carry out medicine production more perfectly than anyone else!
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ag.gameitem.lastUpdated: 2025-04-25 10:19:35.195