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Double Cross (1974)
Temps de jeu: 10
Age min.: 10
Joueurs: 2 - 4
Editeur: Lakeside
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Pattern Building, Dice Rolling, Simultaneous Action Selection
Age min.: 10
Joueurs: 2 - 4
Editeur: Lakeside
Concepteurs: (Uncredited)
Artistes: Inconnu
Mécaniques: Pattern Building, Dice Rolling, Simultaneous Action Selection
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The object of Double Cross is to be the first player to position five marbles in a row, either vertically, horizobtally, or diagonally.
Place the larger cross in the center of the table. Each arm should point to one of the players. Each players will play his marbles on the arm closest to him. Put the smaller cross on top of the larger cross.
Each player takes 15 marbles and one red funnel marker. He place the red funnel marker in any of the 5 holes in the arm of the upper cross closest to him.
The active player is called the Double Crosser. The Double Crosser tries to move the upper cross so that he can make a good move for himself while all of the other players have to make bad moves.
Each turn consist of 5 steps for the active player.
1) Each players, except the Double Crosser, must move his red funnel marker to another hole on his arm of the upper cross.
2) The Double Crosser roll the die. a white face means the lost of his turn.
3) On a red or black result of the die, he tells the other players the number of the square to which he will move the upper cross center, accordingly to the color rolled by the die.
4) The Double Crosser moves the upper cross so that the center hole is right on top of that number.
5) Each player than drops one marble throught his red funnel marker. a player can drop a marble only into an empty marble hole.
Place the larger cross in the center of the table. Each arm should point to one of the players. Each players will play his marbles on the arm closest to him. Put the smaller cross on top of the larger cross.
Each player takes 15 marbles and one red funnel marker. He place the red funnel marker in any of the 5 holes in the arm of the upper cross closest to him.
The active player is called the Double Crosser. The Double Crosser tries to move the upper cross so that he can make a good move for himself while all of the other players have to make bad moves.
Each turn consist of 5 steps for the active player.
1) Each players, except the Double Crosser, must move his red funnel marker to another hole on his arm of the upper cross.
2) The Double Crosser roll the die. a white face means the lost of his turn.
3) On a red or black result of the die, he tells the other players the number of the square to which he will move the upper cross center, accordingly to the color rolled by the die.
4) The Double Crosser moves the upper cross so that the center hole is right on top of that number.
5) Each player than drops one marble throught his red funnel marker. a player can drop a marble only into an empty marble hole.
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ag.gameitem.lastUpdated: 2025-04-25 22:34:18.769