Projex (1994)
Temps de jeu: 20
Age min.: 0
Joueurs: 2
Editeur: (Web published)
Concepteurs: Bill Taylor, Lloyd S. Shapley
Artistes: Inconnu
Mécaniques: Pattern Building
Age min.: 0
Joueurs: 2
Editeur: (Web published)
Concepteurs: Bill Taylor, Lloyd S. Shapley
Artistes: Inconnu
Mécaniques: Pattern Building
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Projex (Projective Hex) is a Hex-like abstract strategy game: two players take turns to occupy hexagonal cells, competing to build a chain of occupied cells across the board.
For Projex, the hex grid wraps around at the edges to form a projective plane. Six pentagons (or three squares) must be included among the hexagons for the whole plane to be tiled.
A winning chain is any loop which encircles the projective plane, in the sense that it is not topologically equivalent to a trivial loop. As with Hex and Y, the game has the mathematically appealing property that when the board is full, exactly one player will have a winning chain.
References
Designer's post to sci.math describing the game
Description at gamerz.net
For Projex, the hex grid wraps around at the edges to form a projective plane. Six pentagons (or three squares) must be included among the hexagons for the whole plane to be tiled.
A winning chain is any loop which encircles the projective plane, in the sense that it is not topologically equivalent to a trivial loop. As with Hex and Y, the game has the mathematically appealing property that when the board is full, exactly one player will have a winning chain.
References
Designer's post to sci.math describing the game
Description at gamerz.net
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ag.gameitem.lastUpdated: 2025-04-24 06:54:20.443