Operation Solace (1990)
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 2
Editora: XTR Corp, Kokusai-Tsushin Co., Ltd. (国際通信社)
Designer: James Meldrum, Ty Bomba, Chris Perello
Artisti: Sconosciuto
Meccaniche: Grid Movement, Movement Points, Secret Unit Deployment, Events, Hexagon Grid, Variable Set-up, Dice Rolling, Simulation
Idade Mín.: 12
Jogadores: 2
Editora: XTR Corp, Kokusai-Tsushin Co., Ltd. (国際通信社)
Designer: James Meldrum, Ty Bomba, Chris Perello
Artisti: Sconosciuto
Meccaniche: Grid Movement, Movement Points, Secret Unit Deployment, Events, Hexagon Grid, Variable Set-up, Dice Rolling, Simulation
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"Operation Solace is a 'what-if' game based on the preliminary Pentagon plans drawn up for a large raid (2-3 divisions) into the Hanoi area of North Vietnam in 1971. The objective of the operation was to have been the liberation of all the POWs being held in that area and the capture of as many North Vietnamese government officials as possible. These latter were then to be traded for any POWs still held."
Scale: 6 mile hexes, one day turns, units vary from company sized task forces to full divisions.
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Published in Command magazine issue 5 with Hamburger Hill.
Scale: 6 mile hexes, one day turns, units vary from company sized task forces to full divisions.
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Published in Command magazine issue 5 with Hamburger Hill.
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ag.gameitem.lastUpdated: 2025-04-24 22:32:30.386