Rifle Squad: The British Home Guard – A Solitaire Wargame (2024)
Temps de jeu: 90
Age min.: 0
Joueurs: 1
Editeur: (Self-Published)
Concepteurs: Mike Lambo
Artistes: Inconnu
Mécaniques: Variable Set-up, Action Points, Scenario / Mission / Campaign Game, Dice Rolling, Multiple Maps, Hexagon Grid
Age min.: 0
Joueurs: 1
Editeur: (Self-Published)
Concepteurs: Mike Lambo
Artistes: Inconnu
Mécaniques: Variable Set-up, Action Points, Scenario / Mission / Campaign Game, Dice Rolling, Multiple Maps, Hexagon Grid
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This game lets you play as the British Home Guard in World War 2. The Home Guard was developed to defend the shores of Britain against possible German invasion, which was deemed to be a real possibility, especially early in the war. Many of the Home Guard were men who were too old, and also too young, to sign up for the regular British Army. They often brought their own particular skills into their role, skills that were part of their day to day occupation.
At first, the Home Guard were poorly armed and many soldiers were equipped with tools and other melee type weapons. This game envisages an invasion by German forces a little later in the war, after the Home Guard had been better armed following the purchase of weapons from the United States. The job of the Home Guard would generally have been to delay the invasion until regular forces could arrive, and to protect vital infrastructure.
This game is a hex and counter wargame and its aim is to present a set of clear and easy to read rules, immersive Scenario Maps and clear, useful game counters. Individual Scenarios within a Campaign can be played in around an hour or so, and each one should provide almost endless replayability.
This game is a solitaire wargame. You play the game, and the enemy is controlled by the game system itself. Ideally, you will need 12 standard six-sided dice, although fewer than this will cover most situations. In addition, the number of dice needed can easily be reduced by rolling fewer dice several times as required.
It is highly recommended that the counters provided on the final page of the game are used to play this game. Simply stick them to card and cut them out. A video demonstrating how generally to do this can be found on the Mike Lambo Solitaire Book Games YouTube channel, as can a video demonstrating a full playthrough of the game.
—description from the publisher
At first, the Home Guard were poorly armed and many soldiers were equipped with tools and other melee type weapons. This game envisages an invasion by German forces a little later in the war, after the Home Guard had been better armed following the purchase of weapons from the United States. The job of the Home Guard would generally have been to delay the invasion until regular forces could arrive, and to protect vital infrastructure.
This game is a hex and counter wargame and its aim is to present a set of clear and easy to read rules, immersive Scenario Maps and clear, useful game counters. Individual Scenarios within a Campaign can be played in around an hour or so, and each one should provide almost endless replayability.
This game is a solitaire wargame. You play the game, and the enemy is controlled by the game system itself. Ideally, you will need 12 standard six-sided dice, although fewer than this will cover most situations. In addition, the number of dice needed can easily be reduced by rolling fewer dice several times as required.
It is highly recommended that the counters provided on the final page of the game are used to play this game. Simply stick them to card and cut them out. A video demonstrating how generally to do this can be found on the Mike Lambo Solitaire Book Games YouTube channel, as can a video demonstrating a full playthrough of the game.
—description from the publisher
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Le jeu a également été publié sous ces noms:
Rifle Squad: The British Home Guard – A Solitaire Wargame
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ag.gameitem.lastUpdated: 2025-04-24 08:07:20.02