Gamma Knights (1992)
Tiempo de Juego: 60
Edad Mínima: 12
Jugadores: 1 - 8
Editor: Tactical Studies Rules (TSR)
Diseñadores: Dale "Slade" Henson, Steve Winter
Artistas: Mark A. Nelson, Fred Fields
Mecánicas: Paper-and-Pencil, Hexagon Grid, Dice Rolling
Edad Mínima: 12
Jugadores: 1 - 8
Editor: Tactical Studies Rules (TSR)
Diseñadores: Dale "Slade" Henson, Steve Winter
Artistas: Mark A. Nelson, Fred Fields
Mecánicas: Paper-and-Pencil, Hexagon Grid, Dice Rolling
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Gamma Knights is a two-player game pitting power-armoured warriors against regular troops, mutant creatures and other power-armoured warriors. The game is set in the Gamma World post-apocalypse milieu. The warriors, mutants, etc. are represented by cardboard stand-ups in plastic bases that are moved around a hex-based soft card map. A couple of basic scenarios are provided along with rules for creating your own. The game is clearly designed to appeal to Gamma World RPG-ers as there is a large section on how to incorporate power armour into the Gamma World game.
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ag.gameitem.lastUpdated: 2025-04-24 02:49:53.785