Atlantis (1980)
Tempo de Jogo: 120
Idade Mín.: 0
Jogadores: 2 - 6
Editora: (Looking for a publisher)
Designers: Martin Medema
Artistas: Desconhecido
Mecânicas: Modular Board
Idade Mín.: 0
Jogadores: 2 - 6
Editora: (Looking for a publisher)
Designers: Martin Medema
Artistas: Desconhecido
Mecânicas: Modular Board
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This game was invented at the Technical University Twente in The Netherlands.
Atlantis is very original in its mechanisms. The board is built up from segments, each consisting of 7 hexes: one in the middle and six around it. The board can be made quite large, but is usually something like 4x4 segments; the game takes longer as the board gets larger. Each player has pieces of a single color. Pieces can be stacked, but when the stack gets as least as high as the number of neighbouring hexes, it explodes, spreading one piece to each surrounding hex and eventually destroying the original field. Once all seven hexes of a segment have been destroyed, the entire area disappears and segment is removed. Thus, during the course of a game the board (Atlantis) sinks into the waves.
The goal of the game is to conquer as many free hexes as possible. An area is conquered if it can be only touched by hexes without enemy-pieces. But beware: Exploding hexes have the nasty tendency to turn into an unstoppable front of explosion and destruction.
As far as I know this game has not been released commercially, but nevertheless it has a large playing community, since the University Game Club (Fanaat) has now more than one generation of offspring players. The game plays best with 2, 3 or 6 players, for symmetry reasons. 4 players is possible, but since the board is not mirror-symmetric the players will not have equivalent starting positions.
Atlantis is very original in its mechanisms. The board is built up from segments, each consisting of 7 hexes: one in the middle and six around it. The board can be made quite large, but is usually something like 4x4 segments; the game takes longer as the board gets larger. Each player has pieces of a single color. Pieces can be stacked, but when the stack gets as least as high as the number of neighbouring hexes, it explodes, spreading one piece to each surrounding hex and eventually destroying the original field. Once all seven hexes of a segment have been destroyed, the entire area disappears and segment is removed. Thus, during the course of a game the board (Atlantis) sinks into the waves.
The goal of the game is to conquer as many free hexes as possible. An area is conquered if it can be only touched by hexes without enemy-pieces. But beware: Exploding hexes have the nasty tendency to turn into an unstoppable front of explosion and destruction.
As far as I know this game has not been released commercially, but nevertheless it has a large playing community, since the University Game Club (Fanaat) has now more than one generation of offspring players. The game plays best with 2, 3 or 6 players, for symmetry reasons. 4 players is possible, but since the board is not mirror-symmetric the players will not have equivalent starting positions.
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Atlantis
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ag.gameitem.lastUpdated: 2025-04-23 12:02:30.432