1244: The Fall of Montsegur (2013)
Tempo di Gioco: 180
Età Min.: 12
Giocatori: 2
Editore: Thoughtful Games
Designer: Frederik J. Jensen
Artisti: Sconosciuto
Meccaniche: Sconosciuto
Età Min.: 12
Giocatori: 2
Editore: Thoughtful Games
Designer: Frederik J. Jensen
Artisti: Sconosciuto
Meccaniche: Sconosciuto
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1244: The Fall of Montsegur is a strategic board game inspired by the historical event. One player takes on the role of commanding the crusading army. The other player takes on the role of commanding the defense of Montsegur. In a series of turns the players fight to gain control of the area around Montsegur and the souls of the Cathars trapped inside the castle. At the end of the siege, victory points are scored to determine if the Cathar faith survives the fall.
The goal in 1244: The Fall of Montsegur is to claim the majority of the souls of the Cathar perfects trapped inside the castle. The inquisitors of the Crusaders try to get the misguided to repent, while the Cathars perfects try to escape or to have faith to make the final sacrifice: Burn for their belief.
The religious struggle takes place on the background of a military campaign, where each side strives to gain control of the battlefield and to endure the hardships of the long siege.
In a number of turns each representing roughly one month of the siege, each player in turn plays cards to advance his goals and to sabotage his opponent. Each card can either be played for the point value on the card to take one of the standard actions or be played for the event on the card. Some events benefit solely the Cathars, others the Crusaders, and some can benefit both depending on who plays it and what the position on the board is. In every turn one card from each player's hand is not played but is kept for the final scoring.
-description from publisher's website
The goal in 1244: The Fall of Montsegur is to claim the majority of the souls of the Cathar perfects trapped inside the castle. The inquisitors of the Crusaders try to get the misguided to repent, while the Cathars perfects try to escape or to have faith to make the final sacrifice: Burn for their belief.
The religious struggle takes place on the background of a military campaign, where each side strives to gain control of the battlefield and to endure the hardships of the long siege.
In a number of turns each representing roughly one month of the siege, each player in turn plays cards to advance his goals and to sabotage his opponent. Each card can either be played for the point value on the card to take one of the standard actions or be played for the event on the card. Some events benefit solely the Cathars, others the Crusaders, and some can benefit both depending on who plays it and what the position on the board is. In every turn one card from each player's hand is not played but is kept for the final scoring.
-description from publisher's website
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ag.gameitem.lastUpdated: 2025-04-23 14:37:23.536