Snille & Skrivkramp (2024)
Tempo di Gioco: 120
Età Min.: 12
Giocatori: 2 - 6
Editore: Vildhallon
Designer: Felix Falk
Artisti: Jonnie Hedqvist
Meccaniche: Worker Placement
Età Min.: 12
Giocatori: 2 - 6
Editore: Vildhallon
Designer: Felix Falk
Artisti: Jonnie Hedqvist
Meccaniche: Worker Placement
Mostra Descrizione Mostra Commenti Andamento Prezzi
Snille & Skrivkramp is a Swedish board game about academic intrigues. It is a satirical strategy game. Players control a university with a bunch of professors and PhD's, vying for positions and publishing the most prestigious articles before their opponents to win.
Each players use action cards to play their 6 persons on the same 3 action spaces, Education (giving money), Socializing (giving more action cards), and Research (giving "writing time", used to publish articles which score victory points). All persons are played in stacks, and most of the actions cards revolves around placing and manipulating positions on these stacks. All resource gains are dependent on how many and which persons are on a certain action space. You will always give your opponents some resources, and enabling their future turns, so the main challenge of the game is to navigate this with strategy and timing.
Some small examples of the satirical part of the theme:
Among the cards to play are "defamation campaign", "Sauna with the head of department" or "new coffee machine".
Among articles to write are "article about the pointlessness of everything", "incomprehensible article that seems intelligent", or "AI-generated article".
The game plays until someone has published a fixed number of articles (decided before start of play, allowing for different lengths of the game). Then everyone plays a single round, and then the player with most victory points on their articles win.
—description from the designer
Each players use action cards to play their 6 persons on the same 3 action spaces, Education (giving money), Socializing (giving more action cards), and Research (giving "writing time", used to publish articles which score victory points). All persons are played in stacks, and most of the actions cards revolves around placing and manipulating positions on these stacks. All resource gains are dependent on how many and which persons are on a certain action space. You will always give your opponents some resources, and enabling their future turns, so the main challenge of the game is to navigate this with strategy and timing.
Some small examples of the satirical part of the theme:
Among the cards to play are "defamation campaign", "Sauna with the head of department" or "new coffee machine".
Among articles to write are "article about the pointlessness of everything", "incomprehensible article that seems intelligent", or "AI-generated article".
The game plays until someone has published a fixed number of articles (decided before start of play, allowing for different lengths of the game). Then everyone plays a single round, and then the player with most victory points on their articles win.
—description from the designer
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ag.gameitem.lastUpdated: 2025-04-24 22:56:09.322