One Session Gettysburg (2018)

Game Image 419cd83f965e201d01965e204f090000_thb.png 🔎
Playtime: 180
Min. Age: 0
Players: 1 - 2
Publisher: Chris Harding Simulations
Designer: Markus Stumptner
Artisti: Markus Stumptner
Meccaniche: Hexagon Grid, Chit-Pull System

A very compact and fast simulation of the Battle of Gettysburg playable in a single session, as an evolution of the Gettysburg game originally designed by Hampton Newsome as part of his Meade's Turn.

Units accumulate fatigue, losses and disorder like their real counterparts, and stop working long before they are eliminated by combat. Corps are activated by chitpulls and a simple order system (no writing) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders.

Map scale: Half a mile per hex
Time scale: 3.5 hours per daylight turn (4 daylight, one night turn per day)
Unit scale: Divisions, individual army and corps commanders

—description from the publisher



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ag.gameitem.lastUpdated: 2025-04-29 23:43:19.37