En Pointe Toujours II: Normandie 1944 (2000)
Czas gry: 120
Min. wiek: 12
Gracze: 2
Wydawca: Vae Victis
Designers: Théophile Monnier, Nicolas Stratigos
Artistas: Didier Bourgeois, Christophe Camilotte
Mecânicas: Scenario / Mission / Campaign Game, Line of Sight, Variable Set-up, Hexagon Grid, Grid Movement, Dice Rolling, Movement Points, Simulation
Min. wiek: 12
Gracze: 2
Wydawca: Vae Victis
Designers: Théophile Monnier, Nicolas Stratigos
Artistas: Didier Bourgeois, Christophe Camilotte
Mecânicas: Scenario / Mission / Campaign Game, Line of Sight, Variable Set-up, Hexagon Grid, Grid Movement, Dice Rolling, Movement Points, Simulation
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The second wargame using an upgraded version of En Pointe Toujours! tactical combat system. The scenarios cover conflict between the Germans and American, English, and Canadian forces in 1944.
Units are squads, Heavy Weapon Teams, and individual Leaders, vehicles & guns. During play, players alternate activating formations under their respective leaders, with each activated unit able to take a single action - commonly move, fire or move 1/2 distance plus fire at reduced effect. A variety of other actions common to tactical scale games are possible - break down/assemble Heavy Weapons, entrench, etc.
Infantry Combat is resolved on a CRT, with units being 'Stopped', 'Neutralised' (demoralised), Eliminated or losing a step. Anti-armour combat is resolved by a smaller CRT, using the difference between attack & defence factors such as penetration, armour, terrain, movement, range, etc.
Morale is measured per formation, with reduced efficiency (-1 to all actions, and must roll to activate at all) or even Rout possible after a certain number of losses.
Contains 4 scenarios:
1-"Dernier carré à Authie" (7 June 1944) Canadians against Germans
2-"Sur la route de Falaise" (11 August 1944) British against Germans
3-"Promenade normande" (11 June 1944) Americans against Germans
4-"L’enfer vert" (10 July 1944) Americans against Germans
Units are squads, Heavy Weapon Teams, and individual Leaders, vehicles & guns. During play, players alternate activating formations under their respective leaders, with each activated unit able to take a single action - commonly move, fire or move 1/2 distance plus fire at reduced effect. A variety of other actions common to tactical scale games are possible - break down/assemble Heavy Weapons, entrench, etc.
Infantry Combat is resolved on a CRT, with units being 'Stopped', 'Neutralised' (demoralised), Eliminated or losing a step. Anti-armour combat is resolved by a smaller CRT, using the difference between attack & defence factors such as penetration, armour, terrain, movement, range, etc.
Morale is measured per formation, with reduced efficiency (-1 to all actions, and must roll to activate at all) or even Rout possible after a certain number of losses.
Contains 4 scenarios:
1-"Dernier carré à Authie" (7 June 1944) Canadians against Germans
2-"Sur la route de Falaise" (11 August 1944) British against Germans
3-"Promenade normande" (11 June 1944) Americans against Germans
4-"L’enfer vert" (10 July 1944) Americans against Germans
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ag.gameitem.lastUpdated: 2025-04-24 18:02:42.616