A Game of Thrones (2003)
Temps de jeu: 180
Age min.: 12
Joueurs: 3 - 5
Editeur: Heidelberger Spieleverlag, Hobby World, Nexus Editrice, Smart Ltd, Fantasy Flight Games, Delta Vision Publishing, PS-Games, Devir, Galakta, Pegasus Spiele, Beacon Multimedia S.A.
Concepteurs: Christian T. Petersen, Kevin Wilson
Artistes: John Goodenough, Mark Evans (I), Alexander Petkov, Timothy Truman, J. P. Targete, Jason Engle, Anders Finér, Jim Pavelec, Cos Koniotis, Thomas Gianni, Roman Papsuev, Scott Nicely, John Matson, Jacques Bredy, Sedone Thongvilay, Thomas Denmark, C. Michael Erickson
Mécaniques: Player Elimination, Auction / Bidding, Variable Player Powers, Memory, Area Movement, Simultaneous Action Selection, Order Counters, Hand Management, Events
Age min.: 12
Joueurs: 3 - 5
Editeur: Heidelberger Spieleverlag, Hobby World, Nexus Editrice, Smart Ltd, Fantasy Flight Games, Delta Vision Publishing, PS-Games, Devir, Galakta, Pegasus Spiele, Beacon Multimedia S.A.
Concepteurs: Christian T. Petersen, Kevin Wilson
Artistes: John Goodenough, Mark Evans (I), Alexander Petkov, Timothy Truman, J. P. Targete, Jason Engle, Anders Finér, Jim Pavelec, Cos Koniotis, Thomas Gianni, Roman Papsuev, Scott Nicely, John Matson, Jacques Bredy, Sedone Thongvilay, Thomas Denmark, C. Michael Erickson
Mécaniques: Player Elimination, Auction / Bidding, Variable Player Powers, Memory, Area Movement, Simultaneous Action Selection, Order Counters, Hand Management, Events
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Description from the publisher:
War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East.
In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.
Reimplemented by:
A Game of Thrones: The Board Game (Second Edition) (2011)
War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East.
In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times.
Reimplemented by:
A Game of Thrones: The Board Game (Second Edition) (2011)
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ag.gameitem.lastUpdated: 2025-04-24 18:09:47.624